81 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts
{
class LogWriter : MonoBehaviour
{
GameObject img;
GameObject txt;
List<string> messages;
bool isDisplaying = false;
DateTime call;
void Start()
{
img = GameObject.Find("MessageImage").gameObject;
txt = GameObject.Find("MessageText").gameObject;
messages = new List<string>();
}
void Update()
{
if (messages.Count > 0)
{
if (!isDisplaying)
{
writeMessage();
}
else
{
hideMessage();
}
}
}
public void addMessage(string message)
{
messages.Add(message);
}
public void writeMessage()
{
switch (messages[0].Split(';')[0])
{
case "ERROR":
img.GetComponent<RawImage>().color = Color.red;
break;
case "INFORMATION":
img.GetComponent<RawImage>().color = Color.black;
break;
case "SUCCESS":
img.GetComponent<RawImage>().color = Color.green;
break;
case "WARNING":
img.GetComponent<RawImage>().color = Color.yellow;
break;
}
txt.GetComponent<Text>().text = messages[0].Split(';')[1];
gameObject.transform.localScale = new Vector3(1, 1, 1);
isDisplaying = true;
call = DateTime.Now;
}
private void hideMessage()
{
if (call.AddSeconds(2).CompareTo(DateTime.Now) <= 0)
{
gameObject.transform.localScale = new Vector3(0, 0, 0);
isDisplaying = false;
messages.Remove(messages[0]);
}
}
}
}