104 lines
2.8 KiB
C#
104 lines
2.8 KiB
C#
using Assets.Scripts;
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using Assets.Scripts.Player;
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using Assets.Scripts.Slimes;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Assets.Scripts.InteractableObjects
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{
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public class Enemy : InteractableObject
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{
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System.Random rand = new System.Random();
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BasicSlime slime;
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SlimeFactory factory = new SlimeFactory();
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public SlimeType slimeType;
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public override void handleInteraction(GameObject player)
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{
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keepAlive = true;
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}
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public void scaleEnemy(PlayerGameObject player)
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{
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if (slime == null)
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{
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switch (slimeType)
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{
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case SlimeType.MAGE:
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slime = factory.generateMageSlime(player);
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break;
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case SlimeType.NORMAL:
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slime = factory.generateNormalSlime(player);
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break;
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case SlimeType.METAL:
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slime = factory.generateMetalSlime(player);
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break;
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case SlimeType.WARRIOR:
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slime = factory.generateWarriorSlime(player);
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break;
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case SlimeType.FOREST:
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slime = factory.generateForestSlime(player);
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break;
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case SlimeType.BOSS:
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slime = factory.generateBossSlime(player);
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break;
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}
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}
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}
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public int[] getStats()
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{
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return slime.getStats();
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}
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public string getEnemyName()
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{
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return slimeType.ToString().ToLower() + " slime";
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}
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public int calculateDamage()
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{
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return slime.calculateDamage(rand);
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}
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public int calculateHeavy()
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{
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return slime.calculateHeavy(rand);
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}
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public bool takeDamage(int amount)
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{
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return slime.takeDamage(amount, rand);
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}
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public int getExperience()
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{
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return slime.getExperience();
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}
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public Item getItem()
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{
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return slime.getItem();
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}
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public string saveEnemy()
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{
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string result = "";
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result = result + FileHandler.generateJSON("enemytype", "\"" + slimeType.ToString().ToLower() + "\"");
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if (slime != null)
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{
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result = result + ",\r\n" + slime.saveSlime();
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}
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return result;
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}
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public void loadEnemy(JToken json)
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{
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slime = new BasicSlime(json);
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slimeType = (SlimeType)Enum.Parse(typeof(SlimeType), json["enemytype"].ToString());
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}
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}
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} |