2023-12-13 12:49:38 +01:00

49 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using Assets.Scripts.Classes;
using Assets.Scripts.Races;
using Newtonsoft.Json.Linq;
using UnityEngine.InputSystem;
namespace Assets.Scripts.Player
{
public class PlayerStat
{
string text;
int amount;
string tooltip;
public PlayerStat(string text, int amount, string tooltip){
this.text = text;
this.amount = amount;
this.tooltip = tooltip;
}
public string getTooltip(){
return this.tooltip;
}
public string getText(){
return this.text;
}
public int getAmount(){
return this.amount;
}
public void changeAmount(int change){
this.amount = this.amount + change;
}
public void setAmount(int amount){
this.amount = amount;
}
}
}