107 lines
2.4 KiB
C#
107 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class AudioHandler : MonoBehaviour
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{
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public AudioClip buttonClick;
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public AudioClip damage;
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public AudioClip explosion;
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public AudioClip hit;
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public AudioClip hitDagger;
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public AudioClip IceHit;
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public AudioClip LevelUp;
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public AudioClip jump;
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AudioSource cameraAudio;
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AudioSource playerAudio;
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// Start is called before the first frame update
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void Start()
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{
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cameraAudio = GameObject.Find("Main Camera").GetComponent<AudioSource>();
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playerAudio = GameObject.Find("Player").GetComponent<AudioSource>();
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loadAudioSettings();
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}
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public void playButtonClick()
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{
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cameraAudio.mute = true;
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playerAudio.clip = buttonClick;
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playerAudio.Play();
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cameraAudio.mute = false;
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}
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public void playDamage()
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{
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cameraAudio.mute = true;
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playerAudio.clip = damage;
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playerAudio.Play();
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cameraAudio.mute = false;
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}
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public void playExplosion()
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{
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cameraAudio.mute = true;
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playerAudio.clip = explosion;
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playerAudio.Play();
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cameraAudio.mute = false;
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}
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public void playHit()
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{
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cameraAudio.mute = true;
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playerAudio.clip = hit;
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playerAudio.Play();
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cameraAudio.mute = false;
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}
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public void playDaggerHit()
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{
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cameraAudio.mute = true;
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playerAudio.clip = hitDagger;
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playerAudio.Play();
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cameraAudio.mute = false;
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}
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public void playIceHit()
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{
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cameraAudio.mute = true;
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playerAudio.clip = IceHit;
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playerAudio.Play();
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cameraAudio.mute = false;
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}
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public void playJump()
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{
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cameraAudio.mute = true;
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playerAudio.clip = jump;
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playerAudio.Play();
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cameraAudio.mute = false;
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}
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public void playLevelUp()
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{
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cameraAudio.mute = true;
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playerAudio.clip = LevelUp;
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playerAudio.Play();
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cameraAudio.mute = false;
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}
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public void changeVolumeMusic()
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{
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cameraAudio.volume = GameObject.Find("slideMusic").GetComponent<Slider>().value;
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}
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public void changeVolumeEffects()
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{
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playerAudio.volume = GameObject.Find("slideMusic").GetComponent<Slider>().value;
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}
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private void loadAudioSettings()
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{
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//Need to work on
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}
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}
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