2025-06-07 13:18:25 +02:00

75 lines
1.8 KiB
C#

using Assets.Scripts;
using Assets.Scripts.Menu;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class ControlsMenu : MonoBehaviour
{
UIHandlerMenu uihandler;
MoveDirection direction;
PlayerInput playerInput;
void Start()
{
uihandler = GameObject.Find("UIHandler").GetComponent<UIHandlerMenu>();
direction = MoveDirection.None;
playerInput = GetComponent<PlayerInput>();
}
// Update is called once per frame
void Update()
{
changeNameInput();
if (Cursor.lockState != CursorLockMode.Confined)
{
Cursor.lockState = CursorLockMode.Confined;
}
}
public void FixedUpdate()
{
if (direction != MoveDirection.None)
{
AxisEventData data = new AxisEventData(EventSystem.current);
data.moveDir = direction;
data.selectedObject = EventSystem.current.currentSelectedGameObject;
ExecuteEvents.Execute(data.selectedObject, data, ExecuteEvents.moveHandler);
}
}
public void OnMovement(InputValue value)
{
if (value.Get<Vector2>().x < 0)
{
direction = MoveDirection.Left;
}
else if (value.Get<Vector2>().x > 0)
{
direction = MoveDirection.Right;
}
else if (value.Get<Vector2>().y < 0)
{
direction = MoveDirection.Down;
}
else if (value.Get<Vector2>().y > 0)
{
direction = MoveDirection.Up;
}
}
public void OnBack()
{
}
public void changeNameInput()
{
GameObject.Find("inName").GetComponent<InputField>().interactable = true;
}
}