Adding robots to the game and the ability to click on them

This commit is contained in:
=
2026-04-26 13:44:15 +02:00
parent bd9de785b4
commit 21199f8026
12 changed files with 155 additions and 9 deletions
Binary file not shown.
+42
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@@ -3,6 +3,7 @@
[ext_resource type="Script" uid="uid://br2udyi6t8yvf" path="res://Scripts/World.cs" id="1_xkndl"] [ext_resource type="Script" uid="uid://br2udyi6t8yvf" path="res://Scripts/World.cs" id="1_xkndl"]
[ext_resource type="Script" uid="uid://dqrdb3bvws6b6" path="res://Scripts/SteamworksHandler.cs" id="2_xkndl"] [ext_resource type="Script" uid="uid://dqrdb3bvws6b6" path="res://Scripts/SteamworksHandler.cs" id="2_xkndl"]
[ext_resource type="Script" uid="uid://c7khr6oist3ku" path="res://Scripts/Camera3d.cs" id="3_u44n3"] [ext_resource type="Script" uid="uid://c7khr6oist3ku" path="res://Scripts/Camera3d.cs" id="3_u44n3"]
[ext_resource type="Script" uid="uid://bm7knir4552j5" path="res://Scripts/Helpers/UIHandler.cs" id="4_sb48q"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_u44n3"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_u44n3"]
@@ -16,6 +17,7 @@ sky_material = SubResource("PanoramaSkyMaterial_u44n3")
background_mode = 1 background_mode = 1
background_color = Color(0.27141052, 0.1874483, 0.13788113, 1) background_color = Color(0.27141052, 0.1874483, 0.13788113, 1)
sky = SubResource("Sky_u44n3") sky = SubResource("Sky_u44n3")
glow_enabled = true
[node name="Main" type="Node3D" unique_id=234207355] [node name="Main" type="Node3D" unique_id=234207355]
@@ -32,3 +34,43 @@ script = ExtResource("3_u44n3")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=377970686] [node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=377970686]
environment = SubResource("Environment_sb48q") environment = SubResource("Environment_sb48q")
[node name="Control" type="Control" parent="." unique_id=1713248285]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -2.0
offset_bottom = 2.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("4_sb48q")
[node name="CodingWindow" type="Panel" parent="Control" unique_id=1765248892]
layout_mode = 1
anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -500.0
grow_horizontal = 0
grow_vertical = 2
[node name="Button" type="Button" parent="Control/CodingWindow" unique_id=2015284121]
layout_mode = 0
offset_left = 100.0
offset_top = 600.0
offset_right = 400.0
offset_bottom = 635.0
text = "Move"
[node name="PositionInput" type="LineEdit" parent="Control/CodingWindow" unique_id=1834676849]
layout_mode = 0
offset_left = 125.0
offset_top = 50.0
offset_right = 375.0
offset_bottom = 85.0
placeholder_text = "Position... (X/Y OR X,Y)"
alignment = 1
+15 -3
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@@ -1,5 +1,17 @@
[gd_scene format=3 uid="uid://cjae60v4c60vb"] [gd_scene format=3 uid="uid://dciwxejdji2lg"]
[ext_resource type="PackedScene" uid="uid://bccs6xik7xv8s" path="res://Assets/Objects/Robot.glb" id="1_8peeh"] [ext_resource type="PackedScene" uid="uid://cjae60v4c60vb" path="res://Prefabs/RobotVisual.tscn" id="2_3hvm5"]
[ext_resource type="Script" uid="uid://e0pgy7jya41y" path="res://Scripts/Robot.cs" id="2_j80uv"]
[node name="Robot" unique_id=1113392384 instance=ExtResource("1_8peeh")] [sub_resource type="BoxShape3D" id="BoxShape3D_vquur"]
size = Vector3(1.1176758, 0.7307129, 1.0234375)
[node name="RobotBase" type="CharacterBody3D" unique_id=2075379542]
collision_layer = 2
script = ExtResource("2_j80uv")
[node name="RobotVisual" parent="." unique_id=516119901 instance=ExtResource("2_3hvm5")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1405728816]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05883789, 0.29821777, -0.01171875)
shape = SubResource("BoxShape3D_vquur")
+5
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@@ -0,0 +1,5 @@
[gd_scene format=3 uid="uid://cjae60v4c60vb"]
[ext_resource type="PackedScene" uid="uid://bccs6xik7xv8s" path="res://Assets/Objects/Robot.glb" id="1_wvvfd"]
[node name="Robot" unique_id=516119901 instance=ExtResource("1_wvvfd")]
+38
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@@ -36,4 +36,42 @@ public partial class Camera3d : Camera3D
Position = new Vector3(Position.X, 10 - visibleLayer * 4, Position.Z); Position = new Vector3(Position.X, 10 - visibleLayer * 4, Position.Z);
} }
} }
public override void _Input(InputEvent @event)
{
if (@event is InputEventMouseButton mouse &&
mouse.ButtonIndex == MouseButton.Left &&
mouse.Pressed)
{
var camera = GetViewport().GetCamera3D();
Vector2 mousePos = mouse.Position;
Vector3 from = camera.ProjectRayOrigin(mousePos);
Vector3 to = from + camera.ProjectRayNormal(mousePos) * 1000f;
var spaceState = GetWorld3D().DirectSpaceState;
var query = PhysicsRayQueryParameters3D.Create(from, to);
query.CollisionMask = 1 << 1;
var result = spaceState.IntersectRay(query);
if (result.Count > 0)
{
Variant colliderVariant = result["collider"];
Node hit = colliderVariant.As<Node>();
GD.Print($"Clicked robot: {hit.Name}");
// Optional: call method on robot
if (hit is Node robot)
{
robot.Call("OnClicked");
}
}
}
}
} }
+2
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@@ -8,5 +8,7 @@ public partial class GameData
public static int currentLayer = 0; public static int currentLayer = 0;
//The layer that is currently visible //The layer that is currently visible
public static int visibleLayer = 0; public static int visibleLayer = 0;
//Determines if the player can move the camera or not (Necessary for input and options menu)
public static bool canMove = true;
} }
+19
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@@ -0,0 +1,19 @@
using Godot;
public partial class UIHandler : Control
{
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("codingwindow"))
{
GetNode<Panel>("./CodingWindow").Visible = !GetNode<Panel>("./CodingWindow").Visible;
}
}
}
+1
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@@ -0,0 +1 @@
uid://bm7knir4552j5
+14
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@@ -0,0 +1,14 @@
using Godot;
public partial class Robot : Node3D
{
public void Move()
{
}
public void OnClicked()
{
GD.Print("Test!");
}
}
+1
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@@ -0,0 +1 @@
uid://e0pgy7jya41y
+7 -6
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@@ -16,12 +16,6 @@ public partial class World : Node3D
Layer layerNode; Layer layerNode;
private MultiMeshHandler multiMeshHandler; private MultiMeshHandler multiMeshHandler;
FastNoiseLite noise = new FastNoiseLite()
{
NoiseType = FastNoiseLite.NoiseTypeEnum.Perlin,
Frequency = 0.05f,
Seed = 1337
};
public override void _Ready() public override void _Ready()
{ {
@@ -90,6 +84,13 @@ public partial class World : Node3D
HandleRenderData(BuildRenderData(currentLayer)); HandleRenderData(BuildRenderData(currentLayer));
visibleLayer = currentLayer; visibleLayer = currentLayer;
} }
if (Input.IsActionJustPressed("spawn_robot"))
{
Robot robot = ResourceLoader.LoadRobotPrefab().Instantiate<Robot>();
robot.Position = map[0].tiles[1,1].Position;
AddChild(robot);
}
} }
private void GenerateWorld() private void GenerateWorld()
+11
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@@ -70,11 +70,22 @@ sprint={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
spawn_robot={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
codingwindow={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
]
}
[layer_names] [layer_names]
2d_render/layer_1="BackgroundUI" 2d_render/layer_1="BackgroundUI"
2d_render/layer_2="World" 2d_render/layer_2="World"
3d_physics/layer_2="Robots"
[steam] [steam]