Restructered project folders
This commit is contained in:
+1
-1
@@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://ck10wk10me3tx"]
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[ext_resource type="Script" path="res://Scripts/Helpers/Layer.cs" id="1_trar1"]
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[ext_resource type="Script" path="res://Scripts/WorldGeneration/Layer.cs" id="1_trar1"]
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[node name="Node3D" type="Node3D" unique_id=724642284]
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script = ExtResource("1_trar1")
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+21
-5
@@ -1,11 +1,11 @@
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[gd_scene format=3 uid="uid://cgsmfi2s51cbd"]
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[ext_resource type="Script" uid="uid://br2udyi6t8yvf" path="res://Scripts/World.cs" id="1_kldst"]
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[ext_resource type="Script" uid="uid://dqrdb3bvws6b6" path="res://Scripts/SteamworksHandler.cs" id="2_b2bpf"]
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[ext_resource type="Script" path="res://Scripts/WorldGeneration/World.cs" id="1_7lihs"]
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[ext_resource type="Script" uid="uid://dqrdb3bvws6b6" path="res://Scripts/Helpers/SteamworksHandler.cs" id="2_b2bpf"]
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[ext_resource type="Script" uid="uid://c7khr6oist3ku" path="res://Scripts/Camera3d.cs" id="3_7lihs"]
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[ext_resource type="Script" uid="uid://bm7knir4552j5" path="res://Scripts/Helpers/UIHandler.cs" id="4_fgofq"]
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[ext_resource type="Texture2D" uid="uid://bmcpkt6mae2qi" path="res://Assets/AlarmSign.png" id="5_b2bpf"]
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[ext_resource type="Script" uid="uid://bsd6n6b06a4pe" path="res://Scripts/CodingWindow.cs" id="6_7lihs"]
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[ext_resource type="Script" uid="uid://bsd6n6b06a4pe" path="res://Scripts/DSL/CodingWindow.cs" id="6_7lihs"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_u44n3"]
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@@ -27,10 +27,16 @@ bg_color = Color(0.053073194, 0.053073194, 0.053073194, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_7lihs"]
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bg_color = Color(0, 0, 0, 0.7647059)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_fgofq"]
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bg_color = Color(0.64705884, 0.58431375, 0.79607844, 0.5176471)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2irst"]
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bg_color = Color(0.44442034, 0.29004335, 0.54089326, 1)
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[node name="Main" type="Node3D" unique_id=234207355]
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[node name="World" type="Node3D" parent="." unique_id=770208789]
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script = ExtResource("1_kldst")
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script = ExtResource("1_7lihs")
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[node name="SteamworksHandler" type="Node" parent="." unique_id=1183440473]
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script = ExtResource("2_b2bpf")
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@@ -106,7 +112,6 @@ layout_mode = 2
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size_flags_vertical = 3
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[node name="CodingWindow" type="PanelContainer" parent="Control/MainUI/Content" unique_id=1576652491]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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@@ -123,6 +128,7 @@ size_flags_vertical = 3
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[node name="CodeBlocks" type="ScrollContainer" parent="Control/MainUI/Content/CodingWindow/HBoxContainer" unique_id=1196874464]
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_fgofq")
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[node name="VBoxContainer" type="VBoxContainer" parent="Control/MainUI/Content/CodingWindow/HBoxContainer/CodeBlocks" unique_id=1751038712]
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layout_mode = 2
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@@ -134,9 +140,19 @@ theme_override_constants/separation = 10
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="Panel" type="Panel" parent="Control/MainUI/Content/CodingWindow/HBoxContainer/EditorWindow" unique_id=1694893754]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_2irst")
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[node name="Robotlist" type="ScrollContainer" parent="Control/MainUI/Content/CodingWindow/HBoxContainer" unique_id=592644944]
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_fgofq")
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[node name="VBoxContainer" type="VBoxContainer" parent="Control/MainUI/Content/CodingWindow/HBoxContainer/Robotlist" unique_id=963718788]
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layout_mode = 2
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@@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://dlommaelbbw2b"]
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[ext_resource type="Script" uid="uid://dda0bhhqspbr0" path="res://Scripts/MainMenu.cs" id="1_tt5f1"]
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[ext_resource type="Script" uid="uid://dda0bhhqspbr0" path="res://Scripts/Menus/MainMenu.cs" id="1_tt5f1"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bnhvo"]
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bg_color = Color(0.24115604, 0.24115607, 0.24115595, 1)
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@@ -12,7 +12,14 @@ public partial class CodingWindow : PanelContainer
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if (Input.IsActionJustPressed("codingwindow")) Visible = !Visible;
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if (Input.IsActionJustPressed("codingwindow"))
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{
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Visible = !Visible;
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if (Visible)
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{
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ReloadRobots();
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}
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}
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}
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//Move, Harvest, Craft
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@@ -31,4 +38,23 @@ public partial class CodingWindow : PanelContainer
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node3.GetNode<RichTextLabel>("./Node/NodeContainer/NodeText").Text = "Craft";
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GetNode<VBoxContainer>("./HBoxContainer/CodeBlocks/VBoxContainer").AddChild(node3);
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}
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public void ReloadRobots()
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{
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VBoxContainer robotList = GetNode<VBoxContainer>("./HBoxContainer/Robotlist/VBoxContainer");
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foreach(Node node in robotList.GetChildren())
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{
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robotList.RemoveChild(node);
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node.QueueFree();
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}
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PackedScene nodePrefab = ResourceLoader.LoadProgramNodePrefab();
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Control robot;
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foreach (Robot robotObject in GameData.robots)
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{
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robot = nodePrefab.Instantiate<Control>();
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robot.GetNode<RichTextLabel>("./Node/NodeContainer/NodeText").Text = robotObject.Position.ToString();
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GetNode<VBoxContainer>("./HBoxContainer/Robotlist/VBoxContainer").AddChild(robot);
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using Godot;
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public partial class GameData
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@@ -8,6 +9,9 @@ public partial class GameData
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public static int visibleLayer = 0;
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//Determines if the player can move the camera or not (Necessary for input and options menu)
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public static bool canMove = true;
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public static int maxRobotCount = 1000;
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public static List<Robot> robots = new List<Robot>();
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//--- PLAYER ADJUSTABLE VALUES ---
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//Color used in primary objects (e.g. Robots)
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public static Color primaryColor = new Color("#276ac2");
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@@ -84,12 +84,12 @@ public partial class World : Node3D
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visibleLayer = currentLayer;
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}
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if (Input.IsActionJustPressed("spawn_robot"))
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if (Input.IsActionJustPressed("spawn_robot") && robots.Count < maxRobotCount)
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{
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Robot robot = ResourceLoader.LoadRobotPrefab().Instantiate<Robot>();
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robot.Position = map[0].tiles[1, 1].Position;
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robot.Position -= new Vector3(0, 1.5f, 0);
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robot.Position = map[0].tiles[rand.Next(layerSize), rand.Next(layerSize)].Position;
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AddChild(robot);
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robots.Add(robot);
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}
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}
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