Restructered project folders
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using Godot;
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public partial class GameData
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@@ -8,6 +9,9 @@ public partial class GameData
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public static int visibleLayer = 0;
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//Determines if the player can move the camera or not (Necessary for input and options menu)
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public static bool canMove = true;
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public static int maxRobotCount = 1000;
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public static List<Robot> robots = new List<Robot>();
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//--- PLAYER ADJUSTABLE VALUES ---
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//Color used in primary objects (e.g. Robots)
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public static Color primaryColor = new Color("#276ac2");
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