Fixed light and object placement.

This commit is contained in:
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2026-04-27 17:46:56 +02:00
parent 3060d3d6f7
commit 6a7f4690f2
8 changed files with 67 additions and 16 deletions
+11 -4
View File
@@ -1,14 +1,21 @@
using Godot;
public partial class GameData
{
//Amount of layers generated
public static int ruinSize = 10;
//Width+Height of layers
public static int layerSize = 20;
//Current layer the player wants to see
public static int currentLayer = 0;
//The layer that is currently visible
public static int visibleLayer = 0;
//Determines if the player can move the camera or not (Necessary for input and options menu)
public static bool canMove = true;
//--- PLAYER ADJUSTABLE VALUES ---
//Color used in primary objects (e.g. Robots)
public static Color primaryColor = new Color("#276ac2");
//Color used in lights
public static Color lightColor = new Color("#7efff5");
//Amount of layers generated
public static int ruinSize = 10;
//Width+Height of layers
public static int layerSize = 20;
}