Fixed light and object placement.
This commit is contained in:
@@ -1,14 +1,21 @@
|
||||
using Godot;
|
||||
|
||||
public partial class GameData
|
||||
{
|
||||
//Amount of layers generated
|
||||
public static int ruinSize = 10;
|
||||
//Width+Height of layers
|
||||
public static int layerSize = 20;
|
||||
//Current layer the player wants to see
|
||||
public static int currentLayer = 0;
|
||||
//The layer that is currently visible
|
||||
public static int visibleLayer = 0;
|
||||
//Determines if the player can move the camera or not (Necessary for input and options menu)
|
||||
public static bool canMove = true;
|
||||
//--- PLAYER ADJUSTABLE VALUES ---
|
||||
//Color used in primary objects (e.g. Robots)
|
||||
public static Color primaryColor = new Color("#276ac2");
|
||||
//Color used in lights
|
||||
public static Color lightColor = new Color("#7efff5");
|
||||
//Amount of layers generated
|
||||
public static int ruinSize = 10;
|
||||
//Width+Height of layers
|
||||
public static int layerSize = 20;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user