Added lowest layer to GameDate and Pathfinding. Fixed tile contentNode not being made visible.
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@@ -11,6 +11,7 @@ public partial class GameData
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public static int currentLayer = 0;
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//The layer that is currently visible
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public static int visibleLayer = 0;
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public static int lowestLayer = 0;
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//Determines if the player can move the camera or not (Necessary for input and options menu)
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public static bool canMove = true;
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public static int maxRobotCount = 1000;
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