Added lowest layer to GameDate and Pathfinding. Fixed tile contentNode not being made visible.
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@@ -50,7 +50,6 @@ public partial class ResearchList : PanelContainer
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{
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foreach (Research research in GameData.availableResearch.Values)
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{
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GD.Print(research.state);
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GraphNode node = CreateResearchNode(
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research.data.Id,
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research.data.Texture,
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