Added lowest layer to GameDate and Pathfinding. Fixed tile contentNode not being made visible.
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@@ -47,10 +47,8 @@ public partial class World : Node3D
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HandleRenderData(BuildRenderData(0));
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//TODO: Remove for live build -> DEBUG ONLY
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Robot robot = ResourceLoader.LoadRobotPrefab().Instantiate<Robot>();
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robot.Name = $"Robot #{robots.Count + 1}";
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robot.Name = "Bob";
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robot.Position = map[0].tiles[0, 0].Position;
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AddChild(robot);
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robots.Add(robot);
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