Tied inventory to robot count
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@@ -30,7 +30,7 @@ public partial class InventoryDisplay : PanelContainer
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private void UpdateInventorySpace()
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{
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inventorySpace.Text = $"Used space: {GameData.inventory.items.Count}/{GameData.inventory.maxInventorySize}";
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inventorySpace.Text = $"Used space: {GameData.inventory.items.Count}/{GameData.inventory.maxInventorySize * GameData.maxRobotCount}";
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}
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public void ReloadItems()
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