Reworked DSL for better architecture, implemented wall-phasing movement.

This commit is contained in:
=
2026-04-29 15:13:38 +02:00
parent 832fb47ec0
commit a0109891e1
14 changed files with 172 additions and 139 deletions
+17 -9
View File
@@ -8,19 +8,20 @@ public class MoveNode : ProgramNode
{
DisplayText = "Move";
}
public override bool Execute(Robot robot)
public override bool Execute(Robot robot, double delta)
{
Vector3 worldTarget = GameData.map[targetPosition.Y].tiles[targetPosition.X, targetPosition.Z].Position;
GD.Print(startPosition + "/" + worldTarget);
startPosition = robot.Position;
GD.Print(targetPosition);
robot.Position = GameData.map[targetPosition.Y].tiles[targetPosition.X, targetPosition.Z].Position;
if (nextNode != null)
{
return nextNode.Execute(robot);
}
else
Vector3 direction = worldTarget - startPosition;
robot.Translate(direction.Normalized() * (float)delta * GameData.robotSpeed);
float distance = direction.Length();
if (distance < 0.1f)
{
robot.Position = worldTarget;
return true;
}
return false;
}
public override void ReadParameters(NodeDisplay display)
@@ -34,5 +35,12 @@ public class MoveNode : ProgramNode
targetPosition = new Vector3I(posX, posY, posZ);
}
public override ProgramNode Duplicate()
{
MoveNode duplicate = new MoveNode
{
targetPosition = targetPosition
};
return duplicate;
}
}