Imported default Godot setup and updated projectsettings.

This commit is contained in:
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2026-04-19 11:10:05 +02:00
parent c5e7578945
commit a85eccf198
8 changed files with 160 additions and 0 deletions
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Automation", "Automation.csproj", "{58DB29A5-5BE5-413A-BB24-673BF011E318}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{58DB29A5-5BE5-413A-BB24-673BF011E318}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{58DB29A5-5BE5-413A-BB24-673BF011E318}.Debug|Any CPU.Build.0 = Debug|Any CPU
{58DB29A5-5BE5-413A-BB24-673BF011E318}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{58DB29A5-5BE5-413A-BB24-673BF011E318}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{58DB29A5-5BE5-413A-BB24-673BF011E318}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{58DB29A5-5BE5-413A-BB24-673BF011E318}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal