Nicola
5893f9f7b9
(WIP) switched from previous DSL System (UI order based) to a new DSL System (node connection based)
2026-05-13 13:18:47 +02:00
Nicola
8170b700b2
Added final features for this release. Now only polishing (if needed) remains.
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Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
2026-05-10 14:09:14 +02:00
Nicola
a472adf74b
Added new nodes to DSL for a wider variety of commands and scripts.
2026-05-09 20:12:53 +02:00
Nicola
6708aa277f
Cleaned up project with better structure.
2026-05-09 11:29:48 +02:00
Nicola
342b6e490f
Added research state to harvest and crafting
2026-05-08 20:15:09 +02:00
Nicola
18b76f3cbc
Added ability to delete nodes from editor, added complete node load and save for the DSL
2026-05-06 09:29:28 +02:00
Nicola
6445c24202
Added complete crafting to the game. Next step would be research and buildings. Updated DSL with Setup to work with dynamic loading.
2026-05-05 21:44:30 +02:00
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5882f3865d
Added resource harvesting to DSL.
2026-05-05 19:45:50 +02:00
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a2c35c44cb
Added more symbols to the game, added gates blocking pathfinding and improved DSL feedback system with enum for better control and UX
2026-05-02 19:53:29 +02:00
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a0109891e1
Reworked DSL for better architecture, implemented wall-phasing movement.
2026-04-29 15:13:38 +02:00
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17057487d6
DSL interpretation is working now. Changed map to be within GameData.
2026-04-29 12:33:53 +02:00
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2f922b5e04
Reworked node display and worked on DSL interpretation
2026-04-29 12:12:58 +02:00
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b926be307e
Added basic components for DSL. Working on functionality next.
2026-04-28 13:52:57 +02:00