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Nicola/RuinAdventurer
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Code Issues Pull Requests Actions Packages Projects Releases 1 Wiki Activity
41 Commits 2 Branches 1 Tag
7f13505759c902f08a0b9b33e2767bbbd8197ecd
Commit Graph

13 Commits

Author SHA1 Message Date
= a2c35c44cb Added more symbols to the game, added gates blocking pathfinding and improved DSL feedback system with enum for better control and UX 2026-05-02 19:53:29 +02:00
= ae7c98d482 Fixed content visibility and changed spawn creation 2026-05-01 19:27:44 +02:00
= 95455597da Added basic symbols for most of the resources and changed map to be revealed whilst robots are exploring. 2026-04-29 19:19:13 +02:00
= 253c7d9f89 Implemented A* pathfinding. Adjusted movement node accordingly. 2026-04-29 17:05:29 +02:00
= 21a1eb2085 Added check to avoid empty executions 2026-04-29 15:17:53 +02:00
= a0109891e1 Reworked DSL for better architecture, implemented wall-phasing movement. 2026-04-29 15:13:38 +02:00
= 832fb47ec0 Moved robots to separate folders and a dedicated robotlist in the UI 2026-04-29 14:08:02 +02:00
= 17057487d6 DSL interpretation is working now. Changed map to be within GameData. 2026-04-29 12:33:53 +02:00
= 2f922b5e04 Reworked node display and worked on DSL interpretation 2026-04-29 12:12:58 +02:00
= 2cc6e31157 Updated DSL node generation and added robot zoom-in function 2026-04-29 10:27:17 +02:00
= 4b460926c5 Added renaming to the robots onclick. 2026-04-28 14:37:12 +02:00
= b926be307e Added basic components for DSL. Working on functionality next. 2026-04-28 13:52:57 +02:00
= 287cb4df78 Restructered project folders 2026-04-28 11:09:47 +02:00
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