Commit Graph

17 Commits

Author SHA1 Message Date
Nicola 44bfd7ce1d Added tooltip to map and fixed map loading. 2026-05-06 07:04:03 +02:00
= 5882f3865d Added resource harvesting to DSL. 2026-05-05 19:45:50 +02:00
= f3c551e792 Added exploration node to DSL and worked on vertical pathfinding (Closed gates blocked horizontal movement as well) 2026-05-02 21:53:31 +02:00
= 7f13505759 Added mechanic that the gate blocks switching to another layer, added map button, moved small parts to fit buttons. 2026-05-02 20:08:18 +02:00
= a2c35c44cb Added more symbols to the game, added gates blocking pathfinding and improved DSL feedback system with enum for better control and UX 2026-05-02 19:53:29 +02:00
= ae7c98d482 Fixed content visibility and changed spawn creation 2026-05-01 19:27:44 +02:00
= 8a6de193a1 Added better grid to the map and reworked camera positioning whilst map is open 2026-05-01 19:20:19 +02:00
= dd81c2ff2e Removed popup from the game, added simple options and menu. Added spawn to tiles and reworked content spawning 2026-05-01 18:34:48 +02:00
= 95455597da Added basic symbols for most of the resources and changed map to be revealed whilst robots are exploring. 2026-04-29 19:19:13 +02:00
= c54ff3088e Added resources to the game and prepared scripts for later usage 2026-04-29 18:03:43 +02:00
= 253c7d9f89 Implemented A* pathfinding. Adjusted movement node accordingly. 2026-04-29 17:05:29 +02:00
= 17057487d6 DSL interpretation is working now. Changed map to be within GameData. 2026-04-29 12:33:53 +02:00
= c8debc316f Reworked border placement 2026-04-28 17:41:18 +02:00
= 5e4e325ec7 Updated Popup UI and robot generation 2026-04-28 16:00:55 +02:00
= 83d9620e39 Updated the way gates are generated (Not with weight but as a one time necessary tile) 2026-04-28 15:57:09 +02:00
= 4b460926c5 Added renaming to the robots onclick. 2026-04-28 14:37:12 +02:00
= 287cb4df78 Restructered project folders 2026-04-28 11:09:47 +02:00