Commit Graph

14 Commits

Author SHA1 Message Date
Nicola e388083065 Removed Memory Display. 2026-05-19 19:21:11 +02:00
Nicola 300c8f5a42 Big project cleanup with overhaul of file responsibilities (KISS) and code (DRY, YAGNI) 2026-05-14 11:17:02 +02:00
Nicola 1eef71f454 Losing the game now makes the EndGame UI always visible. 2026-05-13 09:07:16 +02:00
Nicola 05d7df753f Added movement to DSL nodes to allow repositioning. 2026-05-11 21:18:25 +02:00
Nicola 9a35a11df4 Added robot follow button 2026-05-11 19:37:28 +02:00
Nicola 8170b700b2 Added final features for this release. Now only polishing (if needed) remains.
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
2026-05-10 14:09:14 +02:00
Nicola fc21c7c8d3 Added random seed and ability to enter a seed. Also added a simple/small tutorial screen and unified the UI with UIStyle.cs 2026-05-09 22:09:15 +02:00
Nicola 7e70471227 Added testing and save/load mechanic to the game. Game is now entering final phase. 2026-05-09 21:25:36 +02:00
Nicola 78d1014067 Added GameOver screen and win/death logic. Game can now officially be finished (Positive and Negative) 2026-05-09 15:23:10 +02:00
Nicola 5eab205a9c Added unlock mechanic with testing if player has all items in inventory. 2026-05-09 15:06:46 +02:00
Nicola 213d0aed97 Added gate unlock generation and simple Game Won print 2026-05-09 14:57:06 +02:00
Nicola 9fa1909dcb Added resource weights and layer unlock UI to the game. 2026-05-09 13:53:00 +02:00
Nicola 9f32152fb8 Added survival mechanic that consumes inventory items if needed. 2026-05-09 12:22:04 +02:00
Nicola 6708aa277f Cleaned up project with better structure. 2026-05-09 11:29:48 +02:00