Finished first EA Version #1
@@ -50,6 +50,7 @@ public partial class UIHandler : Control
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public void HandleMapButton()
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{
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OpenUIElement(map);
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map.ShowMap();
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}
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public void HandleRobotListButton()
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@@ -13,15 +13,10 @@ public partial class Map : PanelContainer
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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ShowMap(true);
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}
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public void ShowMap(bool isUpdate)
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public void ShowMap()
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{
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if (!isUpdate)
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{
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Visible = !Visible;
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}
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if (!Visible) return;
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foreach (Node node in grid.GetChildren())
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{
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@@ -67,15 +62,18 @@ public partial class Map : PanelContainer
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if (tiles[x, z].containsResource)
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{
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texture.Texture = ResourceDistributor.resources[tiles[x, z].resource.name];
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texture.TooltipText = tiles[x, z].resource.item.GetReadableName() + $"\r(X: {x},Y: {GameData.currentLayer},Z: {z})";
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}
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else
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{
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texture.Texture = GenerateTexture(32, new Color(0, 0, 0, 0));
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texture.TooltipText = "";
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}
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}
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else
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{
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texture.Texture = GenerateTexture(32, new Color(0, 0, 0, 1));
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texture.TooltipText = "Not explored";
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}
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texture.SizeFlagsHorizontal = SizeFlags.ExpandFill;
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