Finished first EA Version #1

Merged
Nicola merged 110 commits from dev into main 2026-05-19 20:01:13 +02:00

110 Commits

Author SHA1 Message Date
Nicola dc3912fa70 Reworked Steam Handler and updated readme for merge to main. 2026-05-19 19:58:55 +02:00
Nicola ee53efa742 Release version, merging to main now. 2026-05-19 19:22:33 +02:00
Nicola e388083065 Removed Memory Display. 2026-05-19 19:21:11 +02:00
Nicola 95690072a3 Final version for now. Most of the tester feedback was added to the game as of now. 2026-05-14 21:44:28 +02:00
Nicola d1bfea1d9b Adjusting energy and heat values to be a bit more forgiving. 2026-05-14 21:41:32 +02:00
Nicola 672628ee13 Added node highlight, fixed temporary load to include start node as well, fixed For-Condition 2026-05-14 21:37:26 +02:00
Nicola eee59b6385 Finished robot display, fixed test run for For-Node 2026-05-14 21:01:56 +02:00
Nicola 6084761e0d Added robot display to map logic, now need to add the color for it. 2026-05-14 20:50:41 +02:00
Nicola c6cb2cc00e Fixed robot naming on spawn 2026-05-14 20:23:19 +02:00
Nicola 6591dfe637 changed ambiguous naming from water and food to thirst and hunger. fixed For node execution 2026-05-14 20:12:30 +02:00
Nicola a2acfcefd6 Added new release, updated nodes to contain tooltip text. 2026-05-14 13:02:25 +02:00
Nicola 588879951d Added tooltip to nodes to better explain their functionality.
Readded node deletion.
2026-05-14 12:36:59 +02:00
Nicola 300c8f5a42 Big project cleanup with overhaul of file responsibilities (KISS) and code (DRY, YAGNI) 2026-05-14 11:17:02 +02:00
Nicola bd6cdeb97b Finished new node approach 2026-05-14 09:58:35 +02:00
Nicola 33a618b0b9 (WIP) Switch from previous DSL System (UI order based) to a new DSL System (node connection based) still in Progress. 2026-05-13 22:21:16 +02:00
Nicola 5893f9f7b9 (WIP) switched from previous DSL System (UI order based) to a new DSL System (node connection based) 2026-05-13 13:18:47 +02:00
Nicola 1eef71f454 Losing the game now makes the EndGame UI always visible. 2026-05-13 09:07:16 +02:00
Nicola d5e907a8b8 Added load mechanic to temporary scripts to allow the player modifications to it. 2026-05-11 22:00:48 +02:00
Nicola 4dc8ffe55a Added autoselect to all userinputs (numbers) for better UX 2026-05-11 21:52:10 +02:00
Nicola 859db25d4f Fixed UX bug where WASD moves the cam during inputs 2026-05-11 21:27:49 +02:00
Nicola 07cdd0a46f Changed WFC acceptance to 100% connectivity and added test case to test the layer generation. 2026-05-11 21:23:51 +02:00
Nicola 05d7df753f Added movement to DSL nodes to allow repositioning. 2026-05-11 21:18:25 +02:00
Nicola 979595959b Added cooldown to robots not executing scripts, fixed movement bug where robots don't execute script if on the same tile. 2026-05-11 20:09:41 +02:00
Nicola 9a35a11df4 Added robot follow button 2026-05-11 19:37:28 +02:00
Nicola e43b0a8d37 Added newest export 2026-05-10 20:31:07 +02:00
Nicola 4da757c1b6 Renamed robot to not be confused with narrator, Added more tutorial bubbles, 2026-05-10 20:30:40 +02:00
Nicola 8170b700b2 Added final features for this release. Now only polishing (if needed) remains.
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
2026-05-10 14:09:14 +02:00
Nicola 228e81ab4e Renamed and moved Exports to better fit structure. Current exports are for steam build check, more functionality can be added. 2026-05-10 13:34:24 +02:00
Nicola 9631d9f3bf Added trailer for Steam 2026-05-10 13:11:04 +02:00
Nicola 83630b0e87 Added necessary artwork and build for steam release. Added some minor sound effects and integrated background sound. 2026-05-10 12:34:52 +02:00
Nicola 112728b5a9 Added a small grace period to survival mechanic to allow easier start of the game. 2026-05-09 22:55:05 +02:00
Nicola 09df4334b9 Implemented research cost, tweaked some values. 2026-05-09 22:30:18 +02:00
Nicola fc21c7c8d3 Added random seed and ability to enter a seed. Also added a simple/small tutorial screen and unified the UI with UIStyle.cs 2026-05-09 22:09:15 +02:00
Nicola 7e70471227 Added testing and save/load mechanic to the game. Game is now entering final phase. 2026-05-09 21:25:36 +02:00
Nicola e7de2433de Improves visuals of each node. 2026-05-09 20:29:10 +02:00
Nicola a472adf74b Added new nodes to DSL for a wider variety of commands and scripts. 2026-05-09 20:12:53 +02:00
Nicola 8b15027ac1 Tied inventory to robot count 2026-05-09 16:15:51 +02:00
Nicola 362cc0442f Added the ability to spawn more robots if research allows it. 2026-05-09 16:12:34 +02:00
Nicola aee2ee7f3d Added increase to robotcount when completing research, added value modifiers for robot types. 2026-05-09 15:46:16 +02:00
Nicola 78d1014067 Added GameOver screen and win/death logic. Game can now officially be finished (Positive and Negative) 2026-05-09 15:23:10 +02:00
Nicola 5eab205a9c Added unlock mechanic with testing if player has all items in inventory. 2026-05-09 15:06:46 +02:00
Nicola 213d0aed97 Added gate unlock generation and simple Game Won print 2026-05-09 14:57:06 +02:00
Nicola 9fa1909dcb Added resource weights and layer unlock UI to the game. 2026-05-09 13:53:00 +02:00
Nicola 677d8595db Changed craft times for all items,buildings, researches and added research that can change game stats/effects. 2026-05-09 13:27:01 +02:00
Nicola 9f32152fb8 Added survival mechanic that consumes inventory items if needed. 2026-05-09 12:22:04 +02:00
Nicola 8a79a3474e Updated data with sub-researches to have a more advanced Tech-tree and purpose to research. 2026-05-09 11:54:25 +02:00
Nicola 6708aa277f Cleaned up project with better structure. 2026-05-09 11:29:48 +02:00
Nicola 1ad3454f6a Tweaked the ingredient values for each building, recipe and research 2026-05-09 10:46:38 +02:00
Nicola 053b91a736 Added Inventory space display and robot alert if not working currently. Added inventory live update. 2026-05-09 10:36:38 +02:00
Nicola 892365ff79 Added lowest layer to GameDate and Pathfinding. Fixed tile contentNode not being made visible. 2026-05-09 10:07:16 +02:00
Nicola e00259cd31 Added missing Symbol to the game, Improved move and explore logic, added map refresh for tiles. 2026-05-09 09:38:34 +02:00
Nicola 342b6e490f Added research state to harvest and crafting 2026-05-08 20:15:09 +02:00
Nicola 032836b9ec Improved research display and added ResearchState. 2026-05-08 11:45:46 +02:00
Nicola 192620fad3 Improved node placement in research screen 2026-05-08 10:30:11 +02:00
Nicola ce99936298 Added research display to the game 2026-05-06 21:10:04 +02:00
Nicola a9475aaaf9 Added decorations to main menu, added data for research and buildings 2026-05-06 20:13:54 +02:00
Nicola 429e10eca1 Added first attempt to animating an intro scene. 2026-05-06 20:06:06 +02:00
Nicola 51c9dc5294 Added research symbol and keybinding. 2026-05-06 09:56:02 +02:00
Nicola 4e760d4c0d Removed script select from the robotlist and added current script name to display. 2026-05-06 09:50:42 +02:00
Nicola 18b76f3cbc Added ability to delete nodes from editor, added complete node load and save for the DSL 2026-05-06 09:29:28 +02:00
Nicola 44bfd7ce1d Added tooltip to map and fixed map loading. 2026-05-06 07:04:03 +02:00
Nicola 6445c24202 Added complete crafting to the game. Next step would be research and buildings. Updated DSL with Setup to work with dynamic loading. 2026-05-05 21:44:30 +02:00
= ffe1077abc Added inventory display and item display. 2026-05-05 20:44:06 +02:00
= abeb8c0902 Improved UI calls 2026-05-05 20:21:05 +02:00
= 5882f3865d Added resource harvesting to DSL. 2026-05-05 19:45:50 +02:00
= a320a86a2f Improved recipes and added resources to it. Changed how ingredients and items work. 2026-05-05 19:26:31 +02:00
Nicola fc26fa2a75 Working on inventory and crafting system. Translated Excel-Itemlist to .json. 2026-05-05 15:35:42 +02:00
Nicola 02ba36b665 Renamed some images and moved misplaced images. 2026-05-05 15:34:12 +02:00
= 4832250342 Added all planned item and resource symbols, created more folders for better structure. Next is implementing the crafting system. 2026-05-03 21:01:22 +02:00
= f3c551e792 Added exploration node to DSL and worked on vertical pathfinding (Closed gates blocked horizontal movement as well) 2026-05-02 21:53:31 +02:00
= 7f13505759 Added mechanic that the gate blocks switching to another layer, added map button, moved small parts to fit buttons. 2026-05-02 20:08:18 +02:00
= a2c35c44cb Added more symbols to the game, added gates blocking pathfinding and improved DSL feedback system with enum for better control and UX 2026-05-02 19:53:29 +02:00
= ae7c98d482 Fixed content visibility and changed spawn creation 2026-05-01 19:27:44 +02:00
= 8a6de193a1 Added better grid to the map and reworked camera positioning whilst map is open 2026-05-01 19:20:19 +02:00
= 75818c22d5 Added check to hide robots not in the current layer 2026-05-01 18:40:07 +02:00
= dd81c2ff2e Removed popup from the game, added simple options and menu. Added spawn to tiles and reworked content spawning 2026-05-01 18:34:48 +02:00
= 95455597da Added basic symbols for most of the resources and changed map to be revealed whilst robots are exploring. 2026-04-29 19:19:13 +02:00
= c54ff3088e Added resources to the game and prepared scripts for later usage 2026-04-29 18:03:43 +02:00
= 253c7d9f89 Implemented A* pathfinding. Adjusted movement node accordingly. 2026-04-29 17:05:29 +02:00
= 21a1eb2085 Added check to avoid empty executions 2026-04-29 15:17:53 +02:00
= a0109891e1 Reworked DSL for better architecture, implemented wall-phasing movement. 2026-04-29 15:13:38 +02:00
= 832fb47ec0 Moved robots to separate folders and a dedicated robotlist in the UI 2026-04-29 14:08:02 +02:00
= 17057487d6 DSL interpretation is working now. Changed map to be within GameData. 2026-04-29 12:33:53 +02:00
= 2f922b5e04 Reworked node display and worked on DSL interpretation 2026-04-29 12:12:58 +02:00
= 2cc6e31157 Updated DSL node generation and added robot zoom-in function 2026-04-29 10:27:17 +02:00
= c8debc316f Reworked border placement 2026-04-28 17:41:18 +02:00
= 5e4e325ec7 Updated Popup UI and robot generation 2026-04-28 16:00:55 +02:00
= 83d9620e39 Updated the way gates are generated (Not with weight but as a one time necessary tile) 2026-04-28 15:57:09 +02:00
= 4b460926c5 Added renaming to the robots onclick. 2026-04-28 14:37:12 +02:00
= b926be307e Added basic components for DSL. Working on functionality next. 2026-04-28 13:52:57 +02:00
= 287cb4df78 Restructered project folders 2026-04-28 11:09:47 +02:00
= eccaec859f Light and decorations adjusted. Added all resource and light spawn points 2026-04-28 10:48:32 +02:00
= 92a86c13b7 Added basic light controls to the game and added more content spawnpoints. Adjusted values a bit. 2026-04-27 19:35:21 +02:00
= 6a7f4690f2 Fixed light and object placement. 2026-04-27 17:46:56 +02:00
= 3060d3d6f7 Added new Tileset (Better walls and floors) and reworked layer generation. Working on placeholders next again (Need to fix rotation) 2026-04-27 15:17:08 +02:00
= b3645b80f0 Added basic window for programming with the DSL. Need to add functionality to it. 2026-04-26 19:40:16 +02:00
= 677725791a Removed unnecessary prints and added simple alarm sign sprite for later usage 2026-04-26 17:17:23 +02:00
= d2c788c826 Added main menu and basic functionality 2026-04-26 16:55:35 +02:00
= 21199f8026 Adding robots to the game and the ability to click on them 2026-04-26 13:44:15 +02:00
= bd9de785b4 Removed custom rotation and fixed placeholder naming (Import from blender had _ in the name 2026-04-26 13:00:22 +02:00
= c80367dccd Refactored code to be better separated (Rendering, Logic) 2026-04-26 11:33:54 +02:00
= 798fe23bb6 Added OmniLight to LightDecorations to better facilitate the "underground" feeling 2026-04-26 10:50:10 +02:00
= 4b3c4c1ae2 Added decoration assets and placement. Currently all placeholders are replaced, need to implement a chance based system. 2026-04-25 22:26:00 +02:00
= f7f5a637d5 Added robot asset and worked on placeholders. Placeholders are now able to be added to the game and later replaced by objects (Tested with Robot for now) 2026-04-24 18:02:21 +02:00
= 53361ba637 Changed camera to be fixed scroll (No user scroll possible) and changed the angle of the camera. Also added a "sprint" to the camera to increase speed of movement 2026-04-24 17:35:31 +02:00
= 08e3ce5899 Small update to some project settings 2026-04-24 17:00:47 +02:00
= 68f973a695 Added steam to the project but deactivated for now 2026-04-19 13:04:14 +02:00
= e6522f2db9 Added WFC and respective parts (Tile, World, Layer, WFC, ResourceLoader) 2026-04-19 13:03:56 +02:00
= 3e823cecbd Added already created assets to project structure. 2026-04-19 11:11:02 +02:00
= a85eccf198 Imported default Godot setup and updated projectsettings. 2026-04-19 11:10:05 +02:00