Finished first EA Version #1

Merged
Nicola merged 110 commits from dev into main 2026-05-19 20:01:13 +02:00
4 changed files with 21 additions and 10 deletions
Showing only changes of commit ae7c98d482 - Show all commits
+7 -2
View File
@@ -18,12 +18,17 @@ public class MoveNode : ProgramNode
startPosition = robot.Position;
Vector3 target = pathPoints[0] - startPosition;
float distance = target.Length();
if (distance < 0.1f)
{
robot.Position = pathPoints[0];
Vector3I mapIndex = Pathfinding.GetClosestStartPoint(robot.Position);
GameData.map[mapIndex.Y].tiles[mapIndex.X, mapIndex.Z].wasVisited = true;
Tile tile = GameData.map[mapIndex.Y].tiles[mapIndex.X, mapIndex.Z];
if (!tile.wasVisited)
{
tile.wasVisited = true;
tile.ContentNode.Visible = true;
}
pathPoints.Remove(pathPoints[0]);
if (pathPoints.Count <= 0)
{
+3 -2
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@@ -29,7 +29,7 @@ public partial class Layer : Node3D
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void ClearDecorations()
@@ -88,7 +88,8 @@ public partial class Layer : Node3D
{
var node = new Node3D
{
Position = tile.Position
Position = tile.Position,
Visible = false
};
decorationRoot.AddChild(node);
-1
View File
@@ -78,7 +78,6 @@ public partial class Tile
public void SpawnContent(Dictionary<string, MeshInstance3D> contentMeshes, Transform3D transform, List<Placeholder> placeholders)
{
if(!wasVisited) return;
foreach (Placeholder placeholder in placeholders)
{
if (containsLight && placeholder.name == "light") SpawnLight(contentMeshes["light"], placeholder, transform);
+11 -5
View File
@@ -90,7 +90,7 @@ public partial class World : Node3D
{
Robot robot = ResourceLoader.LoadRobotPrefab().Instantiate<Robot>();
robot.Name = $"Robot #{robots.Count + 1}";
robot.Position = map[0].tiles[0,0].Position;
robot.Position = map[0].tiles[0, 0].Position;
AddChild(robot);
robots.Add(robot);
}
@@ -113,10 +113,16 @@ public partial class World : Node3D
map[layer] = layerNode;
}
map[0].tiles[0,0].wasVisited = true;
map[0].tiles[0,0].containsDecoration = true;
map[0].tiles[0,0].containsLight = true;
map[0].tiles[0,0].containsResource = false;
SetupSpawn();
}
private void SetupSpawn()
{
map[0].tiles[0, 0].wasVisited = true;
map[0].tiles[0, 0].containsDecoration = true;
map[0].tiles[0, 0].containsLight = true;
map[0].tiles[0, 0].containsResource = false;
map[0].tiles[0, 0].ContentNode.Visible = true;
}
private void HandleTileVisit(int level)