Finished first EA Version #1
+14
-14
@@ -9,7 +9,7 @@
|
||||
],
|
||||
"research": "basics",
|
||||
"texture": "res://Assets/Images/Buildings/Workbench.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 3.0,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -26,7 +26,7 @@
|
||||
],
|
||||
"research": "heat_control",
|
||||
"texture": "res://Assets/Images/Buildings/Furnace.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 10.0,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -47,7 +47,7 @@
|
||||
],
|
||||
"research": "basic_machines",
|
||||
"texture": "res://Assets/Images/Buildings/Crusher.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 8.0,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -64,7 +64,7 @@
|
||||
],
|
||||
"research": "basic_machines",
|
||||
"texture": "res://Assets/Images/Buildings/Press.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 6.5,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -81,7 +81,7 @@
|
||||
],
|
||||
"research": "basic_machines",
|
||||
"texture": "res://Assets/Images/Buildings/Anvil.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 7.5,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -98,7 +98,7 @@
|
||||
],
|
||||
"research": "textiles",
|
||||
"texture": "res://Assets/Images/Buildings/Loom.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 12.0,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -119,7 +119,7 @@
|
||||
],
|
||||
"research": "basic_electricity",
|
||||
"texture": "res://Assets/Images/Buildings/SteamGeneratorv1.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 18.0,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -136,7 +136,7 @@
|
||||
],
|
||||
"research": "stone_storage",
|
||||
"texture": "res://Assets/Images/Buildings/StoneChest.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 5.5,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -153,7 +153,7 @@
|
||||
],
|
||||
"research": "metalworking",
|
||||
"texture": "res://Assets/Images/Buildings/CopperChest.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 9.5,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -170,7 +170,7 @@
|
||||
],
|
||||
"research": "bronze_storage",
|
||||
"texture": "res://Assets/Images/Buildings/BronzeChest.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 14.0,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -187,7 +187,7 @@
|
||||
],
|
||||
"research": "iron_machining",
|
||||
"texture": "res://Assets/Images/Buildings/IronChest.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 17.0,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -208,7 +208,7 @@
|
||||
],
|
||||
"research": "advanced_power",
|
||||
"texture": "res://Assets/Images/Buildings/SteamGeneratorv2.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 28.0,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -225,7 +225,7 @@
|
||||
],
|
||||
"research": "glass_work",
|
||||
"texture": "res://Assets/Images/Buildings/WaterPurifier.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 12.5,
|
||||
"stacksize": 1
|
||||
},
|
||||
{
|
||||
@@ -246,7 +246,7 @@
|
||||
],
|
||||
"research": "glass_work",
|
||||
"texture": "res://Assets/Images/Buildings/Glassblower.png",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 13.5,
|
||||
"stacksize": 1
|
||||
}
|
||||
]
|
||||
+435
-435
File diff suppressed because it is too large
Load Diff
+200
-24
@@ -19,7 +19,7 @@
|
||||
}
|
||||
],
|
||||
"research": "basics",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 4.0,
|
||||
"texture": "res://Assets/Images/Research/StoneageSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -35,7 +35,7 @@
|
||||
}
|
||||
],
|
||||
"research": "stoneage",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 5.0,
|
||||
"texture": "res://Assets/Images/Items/StoneGearSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -55,7 +55,7 @@
|
||||
}
|
||||
],
|
||||
"research": "stone_tools",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 7.0,
|
||||
"texture": "res://Assets/Images/Items/StoneGearSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -71,7 +71,7 @@
|
||||
}
|
||||
],
|
||||
"research": "basic_machines",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 8.0,
|
||||
"texture": "res://Assets/Images/Items/Heaterv1Symbol.png"
|
||||
},
|
||||
{
|
||||
@@ -91,7 +91,7 @@
|
||||
}
|
||||
],
|
||||
"research": "heat_control",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 9.0,
|
||||
"texture": "res://Assets/Images/Items/GlassSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -107,7 +107,7 @@
|
||||
}
|
||||
],
|
||||
"research": "basic_machines",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 6.0,
|
||||
"texture": "res://Assets/Images/Items/StonePlateSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -123,9 +123,35 @@
|
||||
}
|
||||
],
|
||||
"research": "stone_tools",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 8.0,
|
||||
"texture": "res://Assets/Images/Items/StoneRobotSymbol.png"
|
||||
},
|
||||
{
|
||||
"id": "joint_tuning",
|
||||
"inputs": [
|
||||
{
|
||||
"item": "stone_gear",
|
||||
"amount": 3
|
||||
},
|
||||
{
|
||||
"item": "rope",
|
||||
"amount": 4
|
||||
}
|
||||
],
|
||||
"research": "stone_robotics",
|
||||
"crafttime": 10.0,
|
||||
"texture": "res://Assets/Images/Items/StoneGearSymbol.png",
|
||||
"effects": [
|
||||
{
|
||||
"stat": "robot_speed_bonus",
|
||||
"value": 0.1
|
||||
},
|
||||
{
|
||||
"stat": "robot_minimum_efficiency_bonus",
|
||||
"value": 0.05
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "copperage",
|
||||
"inputs": [
|
||||
@@ -139,7 +165,7 @@
|
||||
}
|
||||
],
|
||||
"research": "heat_control",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 12.0,
|
||||
"texture": "res://Assets/Images/Research/CopperageSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -155,7 +181,7 @@
|
||||
}
|
||||
],
|
||||
"research": "copperage",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 13.0,
|
||||
"texture": "res://Assets/Images/Items/CopperIngotSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -171,7 +197,7 @@
|
||||
}
|
||||
],
|
||||
"research": "copper_smelting",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 14.0,
|
||||
"texture": "res://Assets/Images/Items/TinIngotSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -191,7 +217,7 @@
|
||||
}
|
||||
],
|
||||
"research": "tin_working",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 16.0,
|
||||
"texture": "res://Assets/Images/Items/CopperGearSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -211,7 +237,7 @@
|
||||
}
|
||||
],
|
||||
"research": "metalworking",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 15.0,
|
||||
"texture": "res://Assets/Images/Items/RopeSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -235,7 +261,7 @@
|
||||
}
|
||||
],
|
||||
"research": "metalworking",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 18.0,
|
||||
"texture": "res://Assets/Images/Items/Batteryv1Symbol.png"
|
||||
},
|
||||
{
|
||||
@@ -255,9 +281,69 @@
|
||||
}
|
||||
],
|
||||
"research": "basic_electricity",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 20.0,
|
||||
"texture": "res://Assets/Images/Items/CopperRobotSymbol.png"
|
||||
},
|
||||
{
|
||||
"id": "efficient_actuators",
|
||||
"inputs": [
|
||||
{
|
||||
"item": "battery_v1",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"item": "copper_wire",
|
||||
"amount": 6
|
||||
},
|
||||
{
|
||||
"item": "copper_gear",
|
||||
"amount": 2
|
||||
}
|
||||
],
|
||||
"research": "copper_robotics",
|
||||
"crafttime": 22.0,
|
||||
"texture": "res://Assets/Images/Items/CopperWireSymbol.png",
|
||||
"effects": [
|
||||
{
|
||||
"stat": "robot_energy_use_reduction",
|
||||
"value": 0.12
|
||||
},
|
||||
{
|
||||
"stat": "robot_speed_bonus",
|
||||
"value": 0.08
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "cooling_channels",
|
||||
"inputs": [
|
||||
{
|
||||
"item": "copper_plate",
|
||||
"amount": 3
|
||||
},
|
||||
{
|
||||
"item": "water",
|
||||
"amount": 6
|
||||
},
|
||||
{
|
||||
"item": "heating_element_v1",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"research": "efficient_actuators",
|
||||
"crafttime": 21.0,
|
||||
"texture": "res://Assets/Images/Resources/WaterSymbol.png",
|
||||
"effects": [
|
||||
{
|
||||
"stat": "robot_heat_gain_reduction",
|
||||
"value": 0.15
|
||||
},
|
||||
{
|
||||
"stat": "robot_cooling_bonus",
|
||||
"value": 0.25
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "bronzeage",
|
||||
"inputs": [
|
||||
@@ -271,7 +357,7 @@
|
||||
}
|
||||
],
|
||||
"research": "basic_electricity",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 24.0,
|
||||
"texture": "res://Assets/Images/Research/BronzeageSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -291,7 +377,7 @@
|
||||
}
|
||||
],
|
||||
"research": "bronzeage",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 26.0,
|
||||
"texture": "res://Assets/Images/Items/BronzeIngotSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -307,7 +393,7 @@
|
||||
}
|
||||
],
|
||||
"research": "bronze_smelting",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 29.0,
|
||||
"texture": "res://Assets/Images/Items/BronzeGearSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -323,7 +409,7 @@
|
||||
}
|
||||
],
|
||||
"research": "bronze_machining",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 27.0,
|
||||
"texture": "res://Assets/Images/Items/BronzePlateSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -343,9 +429,39 @@
|
||||
}
|
||||
],
|
||||
"research": "bronze_machining",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 32.0,
|
||||
"texture": "res://Assets/Images/Items/BronzeRobotSymbol.png"
|
||||
},
|
||||
{
|
||||
"id": "sealed_bearings",
|
||||
"inputs": [
|
||||
{
|
||||
"item": "bronze_gear",
|
||||
"amount": 3
|
||||
},
|
||||
{
|
||||
"item": "bronze_plate",
|
||||
"amount": 4
|
||||
},
|
||||
{
|
||||
"item": "glass_bottles",
|
||||
"amount": 2
|
||||
}
|
||||
],
|
||||
"research": "bronze_robotics",
|
||||
"crafttime": 35.0,
|
||||
"texture": "res://Assets/Images/Items/BronzeGearSymbol.png",
|
||||
"effects": [
|
||||
{
|
||||
"stat": "robot_maintenance_loss_reduction",
|
||||
"value": 0.2
|
||||
},
|
||||
{
|
||||
"stat": "robot_minimum_efficiency_bonus",
|
||||
"value": 0.08
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "ironage",
|
||||
"inputs": [
|
||||
@@ -363,7 +479,7 @@
|
||||
}
|
||||
],
|
||||
"research": "bronze_robotics",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 38.0,
|
||||
"texture": "res://Assets/Images/Research/IronageSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -379,7 +495,7 @@
|
||||
}
|
||||
],
|
||||
"research": "ironage",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 40.0,
|
||||
"texture": "res://Assets/Images/Items/IronIngotSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -395,7 +511,7 @@
|
||||
}
|
||||
],
|
||||
"research": "iron_smelting",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 44.0,
|
||||
"texture": "res://Assets/Images/Items/IronGearSymbol.png"
|
||||
},
|
||||
{
|
||||
@@ -415,7 +531,7 @@
|
||||
}
|
||||
],
|
||||
"research": "iron_machining",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 48.0,
|
||||
"texture": "res://Assets/Images/Items/Batteryv2Symbol.png"
|
||||
},
|
||||
{
|
||||
@@ -435,7 +551,67 @@
|
||||
}
|
||||
],
|
||||
"research": "advanced_power",
|
||||
"crafttime": 1.0,
|
||||
"crafttime": 54.0,
|
||||
"texture": "res://Assets/Images/Items/IronRobotSymbol.png"
|
||||
},
|
||||
{
|
||||
"id": "regulated_power_cores",
|
||||
"inputs": [
|
||||
{
|
||||
"item": "battery_v2",
|
||||
"amount": 2
|
||||
},
|
||||
{
|
||||
"item": "dynamo_v2",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"item": "iron_rod",
|
||||
"amount": 4
|
||||
}
|
||||
],
|
||||
"research": "iron_robotics",
|
||||
"crafttime": 58.0,
|
||||
"texture": "res://Assets/Images/Items/Batteryv2Symbol.png",
|
||||
"effects": [
|
||||
{
|
||||
"stat": "robot_energy_use_reduction",
|
||||
"value": 0.18
|
||||
},
|
||||
{
|
||||
"stat": "robot_heat_gain_reduction",
|
||||
"value": 0.12
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "precision_drive_train",
|
||||
"inputs": [
|
||||
{
|
||||
"item": "iron_gear",
|
||||
"amount": 4
|
||||
},
|
||||
{
|
||||
"item": "iron_plate",
|
||||
"amount": 4
|
||||
},
|
||||
{
|
||||
"item": "battery_v2",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"research": "regulated_power_cores",
|
||||
"crafttime": 62.0,
|
||||
"texture": "res://Assets/Images/Items/IronGearSymbol.png",
|
||||
"effects": [
|
||||
{
|
||||
"stat": "robot_speed_bonus",
|
||||
"value": 0.18
|
||||
},
|
||||
{
|
||||
"stat": "robot_maintenance_loss_reduction",
|
||||
"value": 0.12
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -15,12 +15,13 @@ public partial class GameData
|
||||
public static bool canMove = true;
|
||||
public static int maxRobotCount = 1000;
|
||||
public static List<Robot> robots = new List<Robot>();
|
||||
public static float robotSpeed = 20f;
|
||||
public static float robotSpeed = 10f;
|
||||
public static float tileWidth = 6;
|
||||
public static float tileHeight = 4;
|
||||
public static SortedDictionary<string, ItemData> availableItems = ResourceLoader.LoadItems();
|
||||
public static Dictionary<string, Research> availableResearch = ResourceLoader.LoadResearch();
|
||||
public static SurvivalState survival = new SurvivalState();
|
||||
public static RobotStats robotStats = new RobotStats();
|
||||
|
||||
public static Color primaryColor = new Color("#276ac2");
|
||||
public static Color lightColor = new Color("#7efff5");
|
||||
|
||||
@@ -25,13 +25,20 @@ public class Research
|
||||
elapsedResearchTime += delta;
|
||||
if (elapsedResearchTime >= data.CraftTime)
|
||||
{
|
||||
state = ResearchState.RESEARCHED;
|
||||
Complete();
|
||||
return ResearchResult.FINISHED;
|
||||
}
|
||||
|
||||
return ResearchResult.RESEARCHING;
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
{
|
||||
if (state == ResearchState.RESEARCHED) return;
|
||||
|
||||
state = ResearchState.RESEARCHED;
|
||||
GameData.robotStats.Apply(data.Effects);
|
||||
}
|
||||
|
||||
public static string GetReadableName(string input)
|
||||
{
|
||||
string noUnderscore = input.Replace("_", " ").ToLower();
|
||||
|
||||
@@ -18,6 +18,9 @@ public class ResearchData
|
||||
[JsonPropertyName("texture")]
|
||||
public string Texture { get; set; }
|
||||
|
||||
[JsonPropertyName("effects")]
|
||||
public List<ResearchEffect> Effects { get; set; }
|
||||
|
||||
public string GetReadableName()
|
||||
{
|
||||
string noUnderscore = Id.Replace("_", " ").ToLower();
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
public class ResearchEffect
|
||||
{
|
||||
[JsonPropertyName("stat")]
|
||||
public string Stat { get; set; }
|
||||
|
||||
[JsonPropertyName("value")]
|
||||
public float Value { get; set; }
|
||||
|
||||
public string GetDisplayText()
|
||||
{
|
||||
return Stat switch
|
||||
{
|
||||
"robot_speed_bonus" => $"Robot speed +{Value * 100f:0}%",
|
||||
"robot_energy_use_reduction" => $"Robot energy use -{Value * 100f:0}%",
|
||||
"robot_heat_gain_reduction" => $"Robot heat gain -{Value * 100f:0}%",
|
||||
"robot_cooling_bonus" => $"Robot cooling +{Value * 100f:0}%",
|
||||
"robot_maintenance_loss_reduction" => $"Robot maintenance loss -{Value * 100f:0}%",
|
||||
"robot_minimum_efficiency_bonus" => $"Damaged robot efficiency +{Value * 100f:0}%",
|
||||
_ => Stat
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://c6k1b1inavgyj
|
||||
@@ -3,5 +3,6 @@ public enum ResearchState
|
||||
UNDEFINED,
|
||||
RESEARCHED,
|
||||
AVAILABLE,
|
||||
LOCKED
|
||||
LOCKED,
|
||||
RESEARCHING
|
||||
}
|
||||
@@ -49,7 +49,7 @@ public partial class Robot : Node3D
|
||||
}
|
||||
else if (currentMessage.Length <= 0)
|
||||
{
|
||||
CoolDown(delta, IdleHeatLossPerSecond);
|
||||
CoolDown(delta, GameData.robotStats.GetCoolingRate(IdleHeatLossPerSecond));
|
||||
currentMessage = "No script executing";
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ public partial class Robot : Node3D
|
||||
|
||||
public float GetMovementSpeed()
|
||||
{
|
||||
return GameData.robotSpeed * GetWorkEfficiency();
|
||||
return GameData.robotStats.GetMovementSpeed(GameData.robotSpeed) * GetWorkEfficiency();
|
||||
}
|
||||
|
||||
public float GetWorkEfficiency()
|
||||
@@ -76,7 +76,8 @@ public partial class Robot : Node3D
|
||||
if (isBroken) return 0f;
|
||||
if (maintenance >= 50f) return 1f;
|
||||
|
||||
return Math.Clamp(0.35f + maintenance / 100f, 0.35f, 1f);
|
||||
float minimumEfficiency = GameData.robotStats.GetMinimumEfficiency();
|
||||
return Math.Clamp(minimumEfficiency + maintenance / 100f, minimumEfficiency, 1f);
|
||||
}
|
||||
|
||||
public void Maintain()
|
||||
@@ -102,19 +103,19 @@ public partial class Robot : Node3D
|
||||
|
||||
if (isCoolingDown)
|
||||
{
|
||||
CoolDown(delta, ActiveHeatLossPerSecond);
|
||||
CoolDown(delta, GameData.robotStats.GetCoolingRate(ActiveHeatLossPerSecond));
|
||||
currentMessage = $"Cooling down ({heat:0}%)";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GameData.survival.TryConsumeEnergy(EnergyUsePerSecond * (float)delta))
|
||||
if (!GameData.survival.TryConsumeEnergy(GameData.robotStats.GetEnergyUse(EnergyUsePerSecond) * (float)delta))
|
||||
{
|
||||
currentMessage = "Not enough energy";
|
||||
return false;
|
||||
}
|
||||
|
||||
heat = Math.Clamp(heat + HeatGainPerSecond * (float)delta, 0f, 100f);
|
||||
maintenance = Math.Clamp(maintenance - MaintenanceLossPerSecond * (float)delta, 0f, 100f);
|
||||
heat = Math.Clamp(heat + GameData.robotStats.GetHeatGain(HeatGainPerSecond) * (float)delta, 0f, 100f);
|
||||
maintenance = Math.Clamp(maintenance - GameData.robotStats.GetMaintenanceLoss(MaintenanceLossPerSecond) * (float)delta, 0f, 100f);
|
||||
|
||||
if (heat >= 100f)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class RobotStats
|
||||
{
|
||||
private const float BaseMinimumEfficiency = 0.35f;
|
||||
|
||||
private float speedBonus = 0f;
|
||||
private float energyUseReduction = 0f;
|
||||
private float heatGainReduction = 0f;
|
||||
private float coolingBonus = 0f;
|
||||
private float maintenanceLossReduction = 0f;
|
||||
private float minimumEfficiencyBonus = 0f;
|
||||
|
||||
public float GetMovementSpeed(float baseSpeed)
|
||||
{
|
||||
return baseSpeed * (1f + speedBonus);
|
||||
}
|
||||
|
||||
public float GetEnergyUse(float baseEnergyUse)
|
||||
{
|
||||
return baseEnergyUse * (1f - Math.Clamp(energyUseReduction, 0f, 0.8f));
|
||||
}
|
||||
|
||||
public float GetHeatGain(float baseHeatGain)
|
||||
{
|
||||
return baseHeatGain * (1f - Math.Clamp(heatGainReduction, 0f, 0.8f));
|
||||
}
|
||||
|
||||
public float GetCoolingRate(float baseCoolingRate)
|
||||
{
|
||||
return baseCoolingRate * (1f + coolingBonus);
|
||||
}
|
||||
|
||||
public float GetMaintenanceLoss(float baseMaintenanceLoss)
|
||||
{
|
||||
return baseMaintenanceLoss * (1f - Math.Clamp(maintenanceLossReduction, 0f, 0.8f));
|
||||
}
|
||||
|
||||
public float GetMinimumEfficiency()
|
||||
{
|
||||
return Math.Clamp(BaseMinimumEfficiency + minimumEfficiencyBonus, BaseMinimumEfficiency, 0.85f);
|
||||
}
|
||||
|
||||
public void Apply(List<ResearchEffect> effects)
|
||||
{
|
||||
if (effects == null) return;
|
||||
|
||||
foreach (ResearchEffect effect in effects)
|
||||
{
|
||||
Apply(effect);
|
||||
}
|
||||
}
|
||||
|
||||
private void Apply(ResearchEffect effect)
|
||||
{
|
||||
if (effect == null) return;
|
||||
|
||||
switch (effect.Stat)
|
||||
{
|
||||
case "robot_speed_bonus":
|
||||
speedBonus += effect.Value;
|
||||
break;
|
||||
case "robot_energy_use_reduction":
|
||||
energyUseReduction += effect.Value;
|
||||
break;
|
||||
case "robot_heat_gain_reduction":
|
||||
heatGainReduction += effect.Value;
|
||||
break;
|
||||
case "robot_cooling_bonus":
|
||||
coolingBonus += effect.Value;
|
||||
break;
|
||||
case "robot_maintenance_loss_reduction":
|
||||
maintenanceLossReduction += effect.Value;
|
||||
break;
|
||||
case "robot_minimum_efficiency_bonus":
|
||||
minimumEfficiencyBonus += effect.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://djuorq37m01xc
|
||||
@@ -1,5 +1,7 @@
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
public partial class ResearchList : PanelContainer
|
||||
{
|
||||
@@ -7,12 +9,33 @@ public partial class ResearchList : PanelContainer
|
||||
private System.Collections.Generic.Dictionary<string, Vector2> nodePositions = new System.Collections.Generic.Dictionary<string, Vector2>();
|
||||
private bool hasArrangedNodes = false;
|
||||
|
||||
private List<Research> currentResearch = new List<Research>();
|
||||
private List<Research> toDelete = new List<Research>();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
RecalculateResearchStates();
|
||||
if (Visible) SetupGraph();
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if(currentResearch.Count > 0) toDelete = new List<Research>();
|
||||
foreach (Research research in currentResearch)
|
||||
{
|
||||
if (research.Execute(delta) == ResearchResult.FINISHED)
|
||||
{
|
||||
toDelete.Add(research);
|
||||
RecalculateResearchStates();
|
||||
SetupGraph();
|
||||
}
|
||||
}
|
||||
foreach (Research delete in toDelete)
|
||||
{
|
||||
currentResearch.Remove(delete);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetupGraph()
|
||||
{
|
||||
RememberNodePositions();
|
||||
@@ -98,6 +121,7 @@ public partial class ResearchList : PanelContainer
|
||||
{
|
||||
Texture2D texture = GD.Load<Texture2D>(texturePath);
|
||||
Color stateColor = GetColorByState(state);
|
||||
string tooltipText = GetResearchTooltip(GameData.availableResearch[id]);
|
||||
|
||||
TextureRect icon = new TextureRect
|
||||
{
|
||||
@@ -110,7 +134,8 @@ public partial class ResearchList : PanelContainer
|
||||
Button button = new Button
|
||||
{
|
||||
Text = "Research",
|
||||
Disabled = state != ResearchState.AVAILABLE
|
||||
Disabled = state != ResearchState.AVAILABLE,
|
||||
TooltipText = tooltipText
|
||||
};
|
||||
|
||||
button.Pressed += () => OnResearchPressed(id);
|
||||
@@ -119,7 +144,8 @@ public partial class ResearchList : PanelContainer
|
||||
{
|
||||
Name = id,
|
||||
Title = Research.GetReadableName(id),
|
||||
SelfModulate = stateColor
|
||||
SelfModulate = stateColor,
|
||||
TooltipText = tooltipText
|
||||
};
|
||||
|
||||
if (nodePositions.ContainsKey(id))
|
||||
@@ -145,11 +171,33 @@ public partial class ResearchList : PanelContainer
|
||||
|
||||
private void OnResearchPressed(string id)
|
||||
{
|
||||
GameData.availableResearch[id].state = ResearchState.RESEARCHED;
|
||||
GameData.availableResearch[id].state = ResearchState.RESEARCHING;
|
||||
currentResearch.Add(GameData.availableResearch[id]);
|
||||
RecalculateResearchStates();
|
||||
SetupGraph();
|
||||
}
|
||||
|
||||
private string GetResearchTooltip(Research research)
|
||||
{
|
||||
if (research.data.Effects == null || research.data.Effects.Count <= 0)
|
||||
{
|
||||
return Research.GetReadableName(research.data.Id);
|
||||
}
|
||||
|
||||
StringBuilder tooltip = new StringBuilder(Research.GetReadableName(research.data.Id));
|
||||
tooltip.AppendLine();
|
||||
tooltip.AppendLine();
|
||||
tooltip.AppendLine("Effects:");
|
||||
|
||||
foreach (ResearchEffect effect in research.data.Effects)
|
||||
{
|
||||
tooltip.Append("- ");
|
||||
tooltip.AppendLine(effect.GetDisplayText());
|
||||
}
|
||||
|
||||
return tooltip.ToString();
|
||||
}
|
||||
|
||||
private void RecalculateResearchStates()
|
||||
{
|
||||
bool changedState = true;
|
||||
@@ -182,6 +230,11 @@ public partial class ResearchList : PanelContainer
|
||||
return ResearchState.RESEARCHED;
|
||||
}
|
||||
|
||||
if (research.state == ResearchState.RESEARCHING)
|
||||
{
|
||||
return ResearchState.RESEARCHING;
|
||||
}
|
||||
|
||||
if (GameData.availableResearch[research.data.Research].state == ResearchState.RESEARCHED)
|
||||
{
|
||||
return ResearchState.AVAILABLE;
|
||||
@@ -197,6 +250,7 @@ public partial class ResearchList : PanelContainer
|
||||
ResearchState.AVAILABLE => Colors.White,
|
||||
ResearchState.LOCKED => new Color(0.6f, 0.6f, 0.6f, 0.5f),
|
||||
ResearchState.RESEARCHED => new Color(0.7f, 1f, 0.7f, 1f),
|
||||
ResearchState.RESEARCHING => new Color(0.3f, 1f, 0.3f, 1f),
|
||||
_ => Colors.Red
|
||||
};
|
||||
}
|
||||
|
||||
@@ -94,6 +94,7 @@ public partial class World : Node3D
|
||||
private void ResetRunState()
|
||||
{
|
||||
survival = new SurvivalState();
|
||||
robotStats = new RobotStats();
|
||||
inventory = new Inventory();
|
||||
availableResearch = ResourceLoader.LoadResearch();
|
||||
robots.Clear();
|
||||
|
||||
Reference in New Issue
Block a user