Finished first EA Version #1
@@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Godot;
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@@ -27,6 +28,8 @@ public partial class Robot : Node3D
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}
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}
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Visible = Math.Round(Math.Abs(Position.Y / GameData.tileHeight), 0) == GameData.visibleLayer;
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}
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public void Move()
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{
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