Finished first EA Version #1

Merged
Nicola merged 110 commits from dev into main 2026-05-19 20:01:13 +02:00
5 changed files with 332 additions and 48 deletions
Showing only changes of commit bd6cdeb97b - Show all commits
+1 -1
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@@ -4,7 +4,7 @@ using Godot;
public class FileHandler public class FileHandler
{ {
private const string ScriptDirectory = "user://scripts"; private const string ScriptDirectory = "user://scripts";
private const string ScriptExtension = ".dsl"; private const string ScriptExtension = ".json";
public static void CreateScriptDirectory() public static void CreateScriptDirectory()
{ {
-1
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@@ -35,7 +35,6 @@ public partial class Robot : Node3D
{ {
if (CanExecute(delta)) if (CanExecute(delta))
{ {
GD.Print(currentNode.DisplayText);
switch (currentNode.Execute(this, delta)) switch (currentNode.Execute(this, delta))
{ {
case NodeResult.SUCCESS: case NodeResult.SUCCESS:
+73 -1
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@@ -36,6 +36,8 @@ public partial class TestRunner : Node
Run("While node reports false conditions", TestWhileNodeReportsFalseConditions); Run("While node reports false conditions", TestWhileNodeReportsFalseConditions);
Run("For node stops after configured amount", TestForNodeStopsAfterConfiguredAmount); Run("For node stops after configured amount", TestForNodeStopsAfterConfiguredAmount);
Run("Start node succeeds immediately", TestStartNodeSucceedsImmediately); Run("Start node succeeds immediately", TestStartNodeSucceedsImmediately);
Run("Split node connections restore both branches", TestSplitNodeConnectionsRestoreBothBranches);
Run("Linear node connection restores next node", TestLinearNodeConnectionRestoresNextNode);
Run("Paused world does not drain survival", TestPausedWorldDoesNotDrainSurvival); Run("Paused world does not drain survival", TestPausedWorldDoesNotDrainSurvival);
Run("Open gate hides gate content", TestOpenGateHidesGateContent); Run("Open gate hides gate content", TestOpenGateHidesGateContent);
Run("Layer generation succeeds above threshold", TestLayerGenerationSuccessRate); Run("Layer generation succeeds above threshold", TestLayerGenerationSuccessRate);
@@ -372,7 +374,7 @@ public partial class TestRunner : Node
private void TestSavedScriptsCanBeDeleted() private void TestSavedScriptsCanBeDeleted()
{ {
string scriptName = "delete_test_script"; string scriptName = "delete_test_script";
FileHandler.SaveProgram(scriptName, "Name: Explore;"); FileHandler.SaveProgram(scriptName, "{\"Nodes\":[],\"Connections\":[]}");
AssertTrue(FileHandler.LoadProgramNames().Contains(scriptName), "script should be listed"); AssertTrue(FileHandler.LoadProgramNames().Contains(scriptName), "script should be listed");
AssertTrue(FileHandler.DeleteProgram(scriptName), "delete should succeed"); AssertTrue(FileHandler.DeleteProgram(scriptName), "delete should succeed");
@@ -485,6 +487,61 @@ public partial class TestRunner : Node
AssertEqual("Name: Start", node.Save(), "start save"); AssertEqual("Name: Start", node.Save(), "start save");
} }
private void TestSplitNodeConnectionsRestoreBothBranches()
{
MoveNode successNode = new MoveNode();
MoveNode negativeNode = new MoveNode();
System.Collections.Generic.Dictionary<StringName, ProgramNode> availableNodes =
new System.Collections.Generic.Dictionary<StringName, ProgramNode>
{
{ new StringName("success"), successNode },
{ new StringName("negative"), negativeNode }
};
List<Godot.Collections.Dictionary> connections = new List<Godot.Collections.Dictionary>
{
CreateConnection("split", 0, "success", 0),
CreateConnection("split", 1, "negative", 0)
};
IfNode ifNode = new IfNode();
ifNode.SetNextNode(connections, availableNodes);
AssertTrue(ReferenceEquals(successNode, ifNode.nextNode), "if success branch");
AssertTrue(ReferenceEquals(negativeNode, ifNode.NegativeNode), "if negative branch");
WhileNode whileNode = new WhileNode();
whileNode.SetNextNode(connections, availableNodes);
AssertTrue(ReferenceEquals(successNode, whileNode.nextNode), "while success branch");
AssertTrue(ReferenceEquals(negativeNode, whileNode.NegativeNode), "while negative branch");
ForNode forNode = new ForNode();
forNode.SetNextNode(connections, availableNodes);
AssertTrue(ReferenceEquals(successNode, forNode.nextNode), "for success branch");
AssertTrue(ReferenceEquals(negativeNode, forNode.NegativeNode), "for negative branch");
}
private void TestLinearNodeConnectionRestoresNextNode()
{
MoveNode targetNode = new MoveNode();
StartNode startNode = new StartNode();
System.Collections.Generic.Dictionary<StringName, ProgramNode> availableNodes =
new System.Collections.Generic.Dictionary<StringName, ProgramNode>
{
{ new StringName("target"), targetNode }
};
List<Godot.Collections.Dictionary> connections = new List<Godot.Collections.Dictionary>
{
CreateConnection("start", 0, "target", 0)
};
startNode.SetNextNode(connections, availableNodes);
AssertTrue(ReferenceEquals(targetNode, startNode.nextNode), "linear next node");
AssertTrue(startNode.NegativeNode == null, "linear node should not have negative branch");
}
private void TestPausedWorldDoesNotDrainSurvival() private void TestPausedWorldDoesNotDrainSurvival()
{ {
GameData.isPaused = true; GameData.isPaused = true;
@@ -620,6 +677,21 @@ public partial class TestRunner : Node
return WFC.IsMapConnected(layer.tiles, 1f); return WFC.IsMapConnected(layer.tiles, 1f);
} }
private Godot.Collections.Dictionary CreateConnection(
string fromNode,
int fromPort,
string toNode,
int toPort
)
{
Godot.Collections.Dictionary connection = new Godot.Collections.Dictionary();
connection["from_node"] = new StringName(fromNode);
connection["from_port"] = fromPort;
connection["to_node"] = new StringName(toNode);
connection["to_port"] = toPort;
return connection;
}
private void AssertTrue(bool value, string message) private void AssertTrue(bool value, string message)
{ {
if (!value) if (!value)
+251 -42
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@@ -15,6 +15,14 @@ public partial class CodingWindow : PanelContainer
public System.Collections.Generic.Dictionary<ProgramNode, PackedScene> DSLNodes; public System.Collections.Generic.Dictionary<ProgramNode, PackedScene> DSLNodes;
private System.Collections.Generic.Dictionary<StringName, ProgramNode> availableNodes; private System.Collections.Generic.Dictionary<StringName, ProgramNode> availableNodes;
private class ScriptConnection
{
public string FromNodeId;
public int FromPort;
public string ToNodeId;
public int ToPort;
}
public override void _Ready() public override void _Ready()
{ {
DSLNodes = ResourceLoader.LoadDSLNodes(); DSLNodes = ResourceLoader.LoadDSLNodes();
@@ -140,16 +148,19 @@ public partial class CodingWindow : PanelContainer
return; return;
} }
availableNodes = BuildAvailableNodeLookup(); BuildAvailableNodeLookup();
List<ProgramNode> nodes = BuildScriptOrder(startNode, new List<ProgramNode>()); List<ProgramNode> nodes = BuildScriptOrder(
startNode,
new List<ProgramNode>(),
new HashSet<StringName>()
);
if (nodes.Count > 0) robot.SetupExecution(nodes); if (nodes.Count > 0) robot.SetupExecution(nodes);
robot.currentProgram = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text; robot.currentProgram = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
} }
private System.Collections.Generic.Dictionary<StringName, ProgramNode> BuildAvailableNodeLookup() private void BuildAvailableNodeLookup()
{ {
System.Collections.Generic.Dictionary<StringName, ProgramNode> availableNodes = availableNodes = new System.Collections.Generic.Dictionary<StringName, ProgramNode>();
new System.Collections.Generic.Dictionary<StringName, ProgramNode>();
for (int i = 0; i < editorWindow.GetChildCount(); i++) for (int i = 0; i < editorWindow.GetChildCount(); i++)
{ {
@@ -159,12 +170,18 @@ public partial class CodingWindow : PanelContainer
nodeDisplay.ReadParameters(); nodeDisplay.ReadParameters();
availableNodes.Add(nodeDisplay.Name, nodeDisplay.node); availableNodes.Add(nodeDisplay.Name, nodeDisplay.node);
} }
return availableNodes;
} }
private List<ProgramNode> BuildScriptOrder(NodeDisplay node, List<ProgramNode> program) private List<ProgramNode> BuildScriptOrder(
NodeDisplay node,
List<ProgramNode> program,
HashSet<StringName> visitedNodes
)
{ {
if (node == null) return program;
if (visitedNodes.Contains(node.Name)) return program;
visitedNodes.Add(node.Name);
program.Add(node.node); program.Add(node.node);
if (editorWindow.GetConnectionListFromNode(node.Name).Count <= 0) return program; if (editorWindow.GetConnectionListFromNode(node.Name).Count <= 0) return program;
List<Dictionary> nextConnections = CheckNodeConnections(node); List<Dictionary> nextConnections = CheckNodeConnections(node);
@@ -172,9 +189,13 @@ public partial class CodingWindow : PanelContainer
node.node.SetNextNode(nextConnections, availableNodes); node.node.SetNextNode(nextConnections, availableNodes);
foreach (Dictionary connection in nextConnections) foreach (Dictionary connection in nextConnections)
{ {
NodeDisplay nextNode = editorWindow.GetNodeOrNull<NodeDisplay>(
new NodePath(connection["to_node"].AsStringName())
);
program = BuildScriptOrder( program = BuildScriptOrder(
editorWindow.GetNode<NodeDisplay>(new NodePath(connection["to_node"].AsStringName())), nextNode,
program program,
visitedNodes
); );
} }
return program; return program;
@@ -220,44 +241,197 @@ public partial class CodingWindow : PanelContainer
ClearWindow(); ClearWindow();
string scriptContent = FileHandler.LoadProgram(availableScripts.GetItemText(index)); string scriptContent = FileHandler.LoadProgram(availableScripts.GetItemText(index));
string[] nodes = scriptContent.Split(";"); LoadStructuredProgram(scriptContent);
foreach (string node in nodes)
{
NodeDisplay nodeDisplay = NodeDisplay.Load(node, DSLNodes);
if (nodeDisplay != null)
{
editorWindow.AddChild(nodeDisplay);
RegisterEditorNode(nodeDisplay);
}
}
scriptName.Text = availableScripts.GetItemText(index); scriptName.Text = availableScripts.GetItemText(index);
availableScripts.Select(0); availableScripts.Select(0);
} }
private void LoadStructuredProgram(string scriptContent)
{
Variant parsedScript = Json.ParseString(scriptContent);
if (parsedScript.VariantType != Variant.Type.Dictionary) return;
Dictionary scriptData = parsedScript.AsGodotDictionary();
if (!scriptData.ContainsKey("Nodes")) return;
System.Collections.Generic.Dictionary<string, NodeDisplay> loadedNodes =
new System.Collections.Generic.Dictionary<string, NodeDisplay>();
Array nodes = scriptData["Nodes"].AsGodotArray();
for (int i = 0; i < nodes.Count; i++)
{
Dictionary nodeData = nodes[i].AsGodotDictionary();
NodeDisplay nodeDisplay = LoadStructuredNode(nodeData);
if (nodeDisplay == null) continue;
editorWindow.AddChild(nodeDisplay);
RegisterEditorNode(nodeDisplay);
RegisterLoadedNode(nodeData, nodeDisplay, loadedNodes);
}
LoadStructuredConnections(scriptData, loadedNodes);
}
private void RegisterLoadedNode(
Dictionary nodeData,
NodeDisplay nodeDisplay,
System.Collections.Generic.Dictionary<string, NodeDisplay> loadedNodes
)
{
string nodeId = nodeDisplay.Name.ToString();
if (nodeData.ContainsKey("Id"))
{
nodeId = nodeData["Id"].AsString();
}
if (!loadedNodes.ContainsKey(nodeId))
{
loadedNodes.Add(nodeId, nodeDisplay);
}
}
private NodeDisplay LoadStructuredNode(Dictionary nodeData)
{
if (!nodeData.ContainsKey("Type")) return null;
if (!nodeData.ContainsKey("Content")) return null;
string type = nodeData["Type"].AsString();
string content = nodeData["Content"].AsString();
NodeDisplay nodeDisplay = NodeDisplay.Load(type, content, DSLNodes);
if (nodeDisplay == null) return null;
if (nodeData.ContainsKey("Id"))
{
nodeDisplay.Name = nodeData["Id"].AsString();
}
if (nodeData.ContainsKey("PositionX") && nodeData.ContainsKey("PositionY"))
{
float positionX = (float)nodeData["PositionX"].AsDouble();
float positionY = (float)nodeData["PositionY"].AsDouble();
nodeDisplay.PositionOffset = new Vector2(positionX, positionY);
}
return nodeDisplay;
}
private void LoadStructuredConnections(
Dictionary scriptData,
System.Collections.Generic.Dictionary<string, NodeDisplay> loadedNodes
)
{
if (!scriptData.ContainsKey("Connections")) return;
Array connectionData = scriptData["Connections"].AsGodotArray();
for (int i = 0; i < connectionData.Count; i++)
{
Dictionary savedConnection = connectionData[i].AsGodotDictionary();
if (!savedConnection.ContainsKey("From")) continue;
if (!savedConnection.ContainsKey("To")) continue;
if (!savedConnection.ContainsKey("FromPort")) continue;
if (!savedConnection.ContainsKey("ToPort")) continue;
ScriptConnection connection = new ScriptConnection
{
FromNodeId = savedConnection["From"].AsString(),
FromPort = savedConnection["FromPort"].AsInt32(),
ToNodeId = savedConnection["To"].AsString(),
ToPort = savedConnection["ToPort"].AsInt32()
};
if (!loadedNodes.ContainsKey(connection.FromNodeId)) continue;
if (!loadedNodes.ContainsKey(connection.ToNodeId)) continue;
NodeDisplay fromDisplay = loadedNodes[connection.FromNodeId];
NodeDisplay toDisplay = loadedNodes[connection.ToNodeId];
if (ConnectionExists(fromDisplay.Name, connection.FromPort, toDisplay.Name, connection.ToPort)) continue;
editorWindow.ConnectNode(
fromDisplay.Name,
connection.FromPort,
toDisplay.Name,
connection.ToPort
);
}
}
private bool ConnectionExists(StringName fromNode, int fromPort, StringName toNode, int toPort)
{
foreach (Dictionary connection in editorWindow.GetConnectionList())
{
if (connection["from_node"].AsStringName() != fromNode) continue;
if ((int)connection["from_port"] != fromPort) continue;
if (connection["to_node"].AsStringName() != toNode) continue;
if ((int)connection["to_port"] != toPort) continue;
return true;
}
return false;
}
public void LoadTemporaryProgram() public void LoadTemporaryProgram()
{ {
if (robot == null) return; if (robot == null) return;
if (robot.currentNode == null) return; if (robot.currentNode == null) return;
HashSet<ProgramNode> loadedNodes = new HashSet<ProgramNode>(); System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay> loadedNodes =
ProgramNode nodeToLoad = robot.currentNode; new System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay>();
while (nodeToLoad != null && !loadedNodes.Contains(nodeToLoad)) LoadTemporaryNode(robot.currentNode, loadedNodes);
{
loadedNodes.Add(nodeToLoad);
NodeDisplay nodeDisplay = NodeDisplay.Load(nodeToLoad.Save(), DSLNodes);
if (nodeDisplay != null)
{
editorWindow.AddChild(nodeDisplay);
RegisterEditorNode(nodeDisplay);
}
nodeToLoad = nodeToLoad.nextNode;
}
scriptName.Text = robot.currentProgram ?? ""; scriptName.Text = robot.currentProgram ?? "";
} }
private NodeDisplay LoadTemporaryNode(
ProgramNode programNode,
System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay> loadedNodes
)
{
if (programNode == null) return null;
if (loadedNodes.ContainsKey(programNode)) return loadedNodes[programNode];
NodeDisplay nodeDisplay = NodeDisplay.Load(
programNode.DisplayText,
programNode.Save(),
DSLNodes
);
if (nodeDisplay == null) return null;
editorWindow.AddChild(nodeDisplay);
RegisterEditorNode(nodeDisplay);
loadedNodes.Add(programNode, nodeDisplay);
ConnectTemporaryNode(nodeDisplay, 0, programNode.nextNode, loadedNodes);
ConnectTemporaryNode(nodeDisplay, 1, programNode.NegativeNode, loadedNodes);
return nodeDisplay;
}
private void ConnectTemporaryNode(
NodeDisplay fromDisplay,
int fromPort,
ProgramNode targetNode,
System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay> loadedNodes
)
{
NodeDisplay toDisplay = LoadTemporaryNode(targetNode, loadedNodes);
if (toDisplay == null) return;
ScriptConnection connection = new ScriptConnection
{
FromNodeId = fromDisplay.Name.ToString(),
FromPort = fromPort,
ToNodeId = toDisplay.Name.ToString(),
ToPort = 0
};
if (ConnectionExists(fromDisplay.Name, connection.FromPort, toDisplay.Name, connection.ToPort)) return;
editorWindow.ConnectNode(
fromDisplay.Name,
connection.FromPort,
toDisplay.Name,
connection.ToPort
);
}
public void DeleteProgram() public void DeleteProgram()
{ {
string filename = scriptName.Text; string filename = scriptName.Text;
@@ -276,20 +450,55 @@ public partial class CodingWindow : PanelContainer
public void SaveProgram() public void SaveProgram()
{ {
string result = ""; Array<Dictionary> savedNodes = BuildSavedNodes();
if (savedNodes.Count <= 0) return;
Dictionary scriptData = new Dictionary();
scriptData["Nodes"] = savedNodes;
scriptData["Connections"] = BuildSavedConnections();
string result = Json.Stringify(scriptData);
if (result.Length <= 0) return;
string filename = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
FileHandler.SaveProgram(filename, result);
SetupScriptOptions();
}
private Array<Dictionary> BuildSavedNodes()
{
Array<Dictionary> savedNodes = new Array<Dictionary>();
for (int i = 0; i < editorWindow.GetChildCount(); i++) for (int i = 0; i < editorWindow.GetChildCount(); i++)
{ {
NodeDisplay nodeDisplay = editorWindow.GetChild(i) as NodeDisplay; NodeDisplay nodeDisplay = editorWindow.GetChild(i) as NodeDisplay;
if (nodeDisplay == null) continue; if (nodeDisplay == null) continue;
nodeDisplay.ReadParameters(); nodeDisplay.ReadParameters();
result += nodeDisplay.node.Save(); Dictionary savedNode = new Dictionary();
result += ";\r\n"; savedNode["Id"] = nodeDisplay.Name.ToString();
savedNode["Type"] = nodeDisplay.node.DisplayText.ToLower();
savedNode["Content"] = nodeDisplay.node.Save();
savedNode["PositionX"] = nodeDisplay.PositionOffset.X;
savedNode["PositionY"] = nodeDisplay.PositionOffset.Y;
savedNodes.Add(savedNode);
} }
if (result.Length <= 0) return;
string filename = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text; return savedNodes;
FileHandler.SaveProgram(filename, result); }
SetupScriptOptions();
private Array<Dictionary> BuildSavedConnections()
{
Array<Dictionary> savedConnections = new Array<Dictionary>();
foreach (Dictionary connection in editorWindow.GetConnectionList())
{
Dictionary savedConnection = new Dictionary();
savedConnection["From"] = connection["from_node"].AsStringName().ToString();
savedConnection["FromPort"] = (int)connection["from_port"];
savedConnection["To"] = connection["to_node"].AsStringName().ToString();
savedConnection["ToPort"] = (int)connection["to_port"];
savedConnections.Add(savedConnection);
}
return savedConnections;
} }
public void OnNodeConnect(StringName from, int fromPort, StringName to, int toPort) public void OnNodeConnect(StringName from, int fromPort, StringName to, int toPort)
+7 -3
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@@ -25,13 +25,17 @@ public partial class NodeDisplay : GraphNode
EmitSignal(SignalName.OnDeleteNode); EmitSignal(SignalName.OnDeleteNode);
} }
public static NodeDisplay Load(string content, Dictionary<ProgramNode, PackedScene> DSLNodes) public static NodeDisplay Load(
string nodeName,
string content,
Dictionary<ProgramNode, PackedScene> DSLNodes
)
{ {
string nodeSanitized = content.Replace("\r\n", "").Trim(); string nodeSanitized = content.Replace("\r\n", "").Trim();
if (nodeSanitized.Length <= 0) return null; if (nodeSanitized.Length <= 0) return null;
string normalizedNodeName = nodeName.Trim().ToLower();
string nodeName = nodeSanitized.Split(",")[0].Replace("Name: ", "").ToLower(); PackedScene prefab = GetPrefab(normalizedNodeName, DSLNodes);
PackedScene prefab = GetPrefab(nodeName, DSLNodes);
if (prefab == null) return null; if (prefab == null) return null;
NodeDisplay result = prefab.Instantiate<NodeDisplay>(); NodeDisplay result = prefab.Instantiate<NodeDisplay>();