Finished first EA Version #1
@@ -0,0 +1,701 @@
|
||||
[
|
||||
{
|
||||
"id": "sand",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "stone",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "sand",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "crusher",
|
||||
"texture": "res://Assets/Images/Items/SandSymbol.png",
|
||||
"research": "stoneage"
|
||||
},
|
||||
{
|
||||
"id": "stone_gear",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "stone",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "stone_gear",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "workbench",
|
||||
"texture": "res://Assets/Images/Items/StoneGearSymbol.png",
|
||||
"research": "stoneage"
|
||||
},
|
||||
{
|
||||
"id": "copper_gear",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "copper_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "copper_gear",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/CopperGearSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "tin_gear",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "tin_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "tin_gear",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/TinGearSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "bronze_gear",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "bronze_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "bronze_gear",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/BronzeGearSymbol.png",
|
||||
"research": "bronzeage"
|
||||
},
|
||||
{
|
||||
"id": "bronze_ingot",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "tin_ingot",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "copper_ingot",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "coal",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "bronze_ingot",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "furnace",
|
||||
"texture": "res://Assets/Images/Items/BronzeIngotSymbol.png",
|
||||
"research": "bronzeage"
|
||||
},
|
||||
{
|
||||
"id": "iron_gear",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "iron_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "iron_gear",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/IronGearSymbol.png",
|
||||
"research": "ironage"
|
||||
},
|
||||
{
|
||||
"id": "iron_ingot",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "iron_ore",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "coal",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "iron_ingot",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "furnace",
|
||||
"texture": "res://Assets/Images/Items/IronIngotSymbol.png",
|
||||
"research": "ironage"
|
||||
},
|
||||
{
|
||||
"id": "tin_ingot",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "tin_ore",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "coal",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "tin_ingot",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "furnace",
|
||||
"texture": "res://Assets/Images/Items/TinIngotSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "copper_ingot",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "copper_ore",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "coal",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "copper_ingot",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "furnace",
|
||||
"texture": "res://Assets/Images/Items/CopperIngotSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "rope",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "spider_silk",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "rope",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "workbench",
|
||||
"texture": "res://Assets/Images/Items/RopeSymbol.png",
|
||||
"research": "stoneage"
|
||||
},
|
||||
{
|
||||
"id": "spider_silk",
|
||||
"inputs": [],
|
||||
"output": {
|
||||
"item": "spider_silk",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "",
|
||||
"texture": "res://Assets/Images/Items/RopeSymbol.png",
|
||||
"research": "basics"
|
||||
},
|
||||
{
|
||||
"id": "stone_robot",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "stone",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "rope",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "stone_gear",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "stone_robot",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "workbench",
|
||||
"texture": "res://Assets/Images/Items/StoneRobotSymbol.png",
|
||||
"research": "stoneage"
|
||||
},
|
||||
{
|
||||
"id": "copper_robot",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "copper_plate",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "rope",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "copper_gear",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "battery_v1",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "copper_robot",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/CopperRobotSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "tin_robot",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "tin_plate",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "rope",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "tin_gear",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "battery_v1",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "tin_robot",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/TinRobotSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "bronze_robot",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "bronze_plate",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "rope",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "bronze_gear",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "battery_v1",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "bronze_robot",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/BronzeRobotSymbol.png",
|
||||
"research": "bronzeage"
|
||||
},
|
||||
{
|
||||
"id": "iron_robot",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "iron_plate",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "rope",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "iron_gear",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "battery_v2",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "iron_robot",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/IronRobotSymbol.png",
|
||||
"research": "ironage"
|
||||
},
|
||||
{
|
||||
"id": "glass",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "sand",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "coal",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "glass",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "furnace",
|
||||
"texture": "res://Assets/Images/Items/GlassSymbol.png",
|
||||
"research": "stoneage"
|
||||
},
|
||||
{
|
||||
"id": "fabric",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "rope",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "spider_silk",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "fabric",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "loom",
|
||||
"texture": "res://Assets/Images/Items/RopeSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "copper_rod",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "copper_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "copper_rod",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/CopperRodSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "tin_rod",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "tin_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "tin_rod",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/TinRodSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "bronze_rod",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "bronze_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "bronze_rod",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/BronzeRodSymbol.png",
|
||||
"research": "bronzeage"
|
||||
},
|
||||
{
|
||||
"id": "iron_rod",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "iron_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "iron_rod",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/IronRodSymbol.png",
|
||||
"research": "ironage"
|
||||
},
|
||||
{
|
||||
"id": "battery_v1",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "copper_rod",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "tin_rod",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "water",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "battery_v1",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "workbench",
|
||||
"texture": "res://Assets/Images/Items/Batteryv1Symbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "dynamo_v1",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "battery_v1",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "tin_rod",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "copper_wire",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "dynamo_v1",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/Dynamov1Symbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "copper_wire",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "copper_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "copper_wire",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/CopperWireSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "heating_element_v1",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "stone",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "heating_element_v1",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "workbench",
|
||||
"texture": "res://Assets/Images/Items/Heaterv1Symbol.png",
|
||||
"research": "stoneage"
|
||||
},
|
||||
{
|
||||
"id": "stone_plate",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "stone",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "stone_plate",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "workbench",
|
||||
"texture": "res://Assets/Images/Items/StonePlateSymbol.png",
|
||||
"research": "stoneage"
|
||||
},
|
||||
{
|
||||
"id": "copper_plate",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "copper_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "copper_plate",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/CopperPlateSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "iron_plate",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "iron_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "iron_plate",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/IronPlateSymbol.png",
|
||||
"research": "ironage"
|
||||
},
|
||||
{
|
||||
"id": "bronze_plate",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "bronze_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "bronze_plate",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/BronzePlateSymbol.png",
|
||||
"research": "bronzeage"
|
||||
},
|
||||
{
|
||||
"id": "tin_plate",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "tin_ingot",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "tin_plate",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/TinPlateSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "battery_v2",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "iron_rod",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "copper_rod",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "water",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "battery_v2",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "workbench",
|
||||
"texture": "res://Assets/Images/Items/Batteryv2Symbol.png",
|
||||
"research": "ironage"
|
||||
},
|
||||
{
|
||||
"id": "dynamo_v2",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "battery_v2",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "iron_rod",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "copper_wire",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "tin_plate",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "dynamo_v2",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "anvil",
|
||||
"texture": "res://Assets/Images/Items/Dynamov2Symbol.png",
|
||||
"research": "ironage"
|
||||
},
|
||||
{
|
||||
"id": "steam",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "water",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "coal",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "steam",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "steam_generator_v1",
|
||||
"texture": "res://Assets/Images/Items/SteamSymbol.png",
|
||||
"research": "copperage"
|
||||
},
|
||||
{
|
||||
"id": "glass_bottles",
|
||||
"inputs": [
|
||||
{
|
||||
"ingredient": "glass",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"ingredient": "coal",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"output": {
|
||||
"item": "glass_bottles",
|
||||
"amount": 1
|
||||
},
|
||||
"workstation": "glassblower",
|
||||
"texture": "res://Assets/Images/Items/GlassBottleSymbol.png",
|
||||
"research": "stoneage"
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,6 @@
|
||||
public enum CraftingResult
|
||||
{
|
||||
FAILED,
|
||||
CRAFTING,
|
||||
FINISHED
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bd7t0os166lu3
|
||||
@@ -1,12 +1,11 @@
|
||||
using Godot;
|
||||
|
||||
public class GameResource
|
||||
public class GameResource : Ingredient
|
||||
{
|
||||
int maxAmount;
|
||||
int currentAmount;
|
||||
bool isEndless;
|
||||
float extractionSpeed;
|
||||
public string name;
|
||||
double timeSinceLastExtraction;
|
||||
|
||||
public GameResource(string name)
|
||||
{
|
||||
@@ -17,8 +16,11 @@ public class GameResource
|
||||
extractionSpeed = 1f;
|
||||
}
|
||||
|
||||
public bool Extract()
|
||||
public bool Extract(double delta)
|
||||
{
|
||||
timeSinceLastExtraction += delta;
|
||||
if (timeSinceLastExtraction < extractionSpeed) return false;
|
||||
timeSinceLastExtraction = 0;
|
||||
if(isEndless) return true;
|
||||
if (currentAmount > 0)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
using Godot;
|
||||
|
||||
public abstract class Ingredient
|
||||
{
|
||||
public string name;
|
||||
public int currentAmount;
|
||||
public int stackSize;
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dital81qfptdr
|
||||
@@ -0,0 +1,45 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
|
||||
public class Inventory
|
||||
{
|
||||
public List<Ingredient> inventory = new();
|
||||
|
||||
public int maxInventorySize = 8;
|
||||
|
||||
public bool AddIngredient(Ingredient ingredient, int amount)
|
||||
{
|
||||
Ingredient ing = inventory.Find(x => x.name == ingredient.name && x.currentAmount + amount <= x.stackSize);
|
||||
if (ing != null)
|
||||
{
|
||||
ing.currentAmount += amount;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (inventory.Count < maxInventorySize)
|
||||
{
|
||||
inventory.Add(ingredient);
|
||||
inventory[inventory.Count - 1].currentAmount += amount;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CanCraft(Dictionary<Ingredient, int> neededIngredients, int amount)
|
||||
{
|
||||
bool canCraft = true;
|
||||
Ingredient ingredient;
|
||||
foreach(Ingredient key in neededIngredients.Keys)
|
||||
{
|
||||
ingredient = inventory.Find(x => x.name == key.name && x.currentAmount >= neededIngredients[key] * amount);
|
||||
if (ingredient == null)
|
||||
{
|
||||
canCraft = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return canCraft;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dnbdfvox75hk8
|
||||
@@ -1,5 +1,43 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
|
||||
public class Item
|
||||
public class Item : Ingredient
|
||||
{
|
||||
public Dictionary<Ingredient, int> ingredients;
|
||||
public double craftTime;
|
||||
public double elapsedCraftTime;
|
||||
public int amountCrafted;
|
||||
|
||||
|
||||
public Item(string name, Dictionary<Ingredient, int> ingredients, int stackSize, double craftTime)
|
||||
{
|
||||
this.name = name;
|
||||
this.ingredients = ingredients;
|
||||
currentAmount = 0;
|
||||
this.stackSize = stackSize;
|
||||
this.craftTime = craftTime;
|
||||
amountCrafted = 0;
|
||||
}
|
||||
|
||||
public CraftingResult Craft(int amount, double delta)
|
||||
{
|
||||
if (GameData.inventory.CanCraft(ingredients, amount-amountCrafted))
|
||||
{
|
||||
elapsedCraftTime += delta;
|
||||
if (elapsedCraftTime >= craftTime)
|
||||
{
|
||||
elapsedCraftTime -= craftTime;
|
||||
currentAmount += 1;
|
||||
amountCrafted++;
|
||||
if (amountCrafted >= amount)
|
||||
{
|
||||
amountCrafted = 0;
|
||||
elapsedCraftTime = 0;
|
||||
return CraftingResult.FINISHED;
|
||||
}
|
||||
}
|
||||
return CraftingResult.CRAFTING;
|
||||
}
|
||||
return CraftingResult.FAILED;
|
||||
}
|
||||
}
|
||||
@@ -17,6 +17,7 @@ public partial class GameData
|
||||
public static float robotSpeed = 20f;
|
||||
public static float tileWidth = 6;
|
||||
public static float tileHeight = 4;
|
||||
public static Dictionary<Ingredient, Texture2D> availableIngredients = ResourceLoader.LoadIngredients();
|
||||
|
||||
//--- PLAYER ADJUSTABLE VALUES ---
|
||||
//Color used in primary objects (e.g. Robots)
|
||||
@@ -29,5 +30,8 @@ public partial class GameData
|
||||
public static int layerSize = 20;
|
||||
//Seed used for all random generation except WFC
|
||||
public static int seed = 12345;
|
||||
|
||||
//--- PLAYER VALUES ---
|
||||
public static Inventory inventory = new Inventory();
|
||||
|
||||
}
|
||||
|
||||
@@ -62,12 +62,24 @@ public partial class ResourceLoader
|
||||
{
|
||||
Dictionary<string, Texture2D> symbols = new()
|
||||
{
|
||||
{ "Iron ore", GD.Load<Texture2D>($"res://Assets/IronSymbol.png") },
|
||||
{ "Tin ore", GD.Load<Texture2D>($"res://Assets/TinSymbol.png") },
|
||||
{ "Copper ore", GD.Load<Texture2D>($"res://Assets/CopperSymbol.png") },
|
||||
{ "Mushroom", GD.Load<Texture2D>($"res://Assets/MushroomSymbol.png") },
|
||||
{ "Spiderweb", GD.Load<Texture2D>($"res://Assets/SpiderwebSymbol.png") },
|
||||
{ "Iron ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/IronSymbol.png") },
|
||||
{ "Tin ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/TinSymbol.png") },
|
||||
{ "Copper ore", GD.Load<Texture2D>($"res://Assets/Images/Resources/CopperSymbol.png") },
|
||||
{ "Mushroom", GD.Load<Texture2D>($"res://Assets/Images/Resources/MushroomSymbol.png") },
|
||||
{ "Spiderweb", GD.Load<Texture2D>($"res://Assets/Images/Resources/SpiderSilkSymbol.png") },
|
||||
{ "Coal", GD.Load<Texture2D>($"res://Assets/Images/Resources/CoalSymbol.png") },
|
||||
{ "Water", GD.Load<Texture2D>($"res://Assets/Images/Resources/WaterSymbol.png") },
|
||||
{ "Stone", GD.Load<Texture2D>($"res://Assets/Images/Resources/StoneSymbol.png") },
|
||||
};
|
||||
return symbols;
|
||||
}
|
||||
|
||||
public static Dictionary<Ingredient, Texture2D> LoadIngredients()
|
||||
{
|
||||
Dictionary<Ingredient, Texture2D> ingredients = new()
|
||||
{
|
||||
|
||||
};
|
||||
return ingredients;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user