Files

72 lines
2.1 KiB
C#

using Godot;
public partial class CraftNodeDisplay : NodeDisplay
{
protected override ProgramNode CreateProgramNode()
{
return new CraftNode();
}
protected override void LoadContent(NodeDisplay display, string content)
{
HBoxContainer valueContainer = GetValueContainer(display);
string[] parts = content.Split(",");
string itemString = parts[1].Replace("Item:", "").Trim();
if (itemString.ToLower() != "empty")
{
CraftNode craftNode = display.node as CraftNode;
if (craftNode != null)
{
craftNode.selectedItem = new Item { data = GameData.availableItems[itemString] };
}
}
string amountString = parts[2].Replace("Amount:", "").Trim();
valueContainer.GetNode<SpinBox>("./Amount").Value = int.Parse(amountString);
}
public override void ReadParameters()
{
CraftNode craftNode = node as CraftNode;
if (craftNode == null) return;
HBoxContainer valueContainer = GetValueContainer();
OptionButton items = valueContainer.GetNode<OptionButton>("./Item");
string readableItem = items.GetItemText(items.GetSelectedId()).Split(":")[0];
if (GameData.availableItems.ContainsKey(ItemData.GetIndex(readableItem)))
{
craftNode.selectedItem = new Item { data = GameData.availableItems[ItemData.GetIndex(readableItem)] };
}
craftNode.amount = (int)valueContainer.GetNode<SpinBox>("./Amount").Value;
}
public override void SetupDisplay()
{
CraftNode craftNode = node as CraftNode;
if (craftNode == null) return;
OptionButton options = GetValueContainer().GetNode<OptionButton>("./Item");
options.Clear();
options.AddItem("Select item...");
foreach (ItemData item in GameData.availableItems.Values)
{
if (GameData.availableResearch[item.Research].state != ResearchState.RESEARCHED) continue;
if (item.Inputs.Count > 0)
{
options.AddItem(item.GetCraftingDisplay());
}
}
if (craftNode.selectedItem != null)
{
for (int i = 0; i < options.ItemCount; i++)
{
if (ItemData.GetIndex(options.GetItemText(i).Split(":")[0]) == craftNode.selectedItem.data.Id)
{
options.Select(i);
break;
}
}
}
}
}