Files

41 lines
956 B
C#

using System.Collections.Generic;
using Godot;
public static class ResourceDistributor
{
public static Dictionary<string, Texture2D> resources = ResourceLoader.LoadResourceSymbols();
public static Dictionary<string, float[]> weights = ResourceLoader.LoadResourceWeights();
public static string GetResource(int layer)
{
return ChooseWeighted(layer);
}
private static string ChooseWeighted(int layer)
{
float totalWeight = 0f;
foreach (string resource in resources.Keys)
{
totalWeight += GetWeight(resource, layer);
}
float randomWeight = (float)(GameData.rand.NextDouble() * totalWeight);
float cumulative = 0f;
foreach (string resource in resources.Keys)
{
cumulative += GetWeight(resource, layer);
if (randomWeight <= cumulative) return resource;
}
return "stone";
}
private static float GetWeight(string resource, int layer)
{
return Mathf.Lerp(weights[resource][0], weights[resource][1], layer);
}
}