74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class ResourceLoader
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{
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public static PackedScene LoadLayerPrefab()
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{
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return GD.Load<PackedScene>($"res://Prefabs/Layer.tscn");
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}
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public static PackedScene LoadRobotPrefab()
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{
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return GD.Load<PackedScene>($"res://Prefabs/Robot/Robot.tscn");
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}
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public static PackedScene LoadRobotDisplay()
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{
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return GD.Load<PackedScene>($"res://Prefabs/Robot/RobotDisplay.tscn");
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}
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public static Dictionary<string, MeshInstance3D> LoadTiles()
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{
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Dictionary<string, MeshInstance3D> tileMeshes = new Dictionary<string, MeshInstance3D>();
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PackedScene tileCollection = GD.Load<PackedScene>($"res://Assets/Objects/Tiles.glb");
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Node root = tileCollection.Instantiate();
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foreach (MeshInstance3D child in root.GetChildren())
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{
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tileMeshes.Add(child.Name.ToString().ToLower(), child);
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}
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return tileMeshes;
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}
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public static Dictionary<string, MeshInstance3D> LoadDecorations()
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{
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Dictionary<string, MeshInstance3D> decorationMeshes = new Dictionary<string, MeshInstance3D>();
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PackedScene decorationCollection = GD.Load<PackedScene>($"res://Assets/Objects/Decorations.glb");
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Node root = decorationCollection.Instantiate();
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foreach (MeshInstance3D child in root.GetChildren())
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{
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decorationMeshes.Add(child.Name.ToString().ToLower(), child);
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}
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return decorationMeshes;
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}
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public static Dictionary<ProgramNode, PackedScene> LoadDSLNodes()
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{
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Dictionary<ProgramNode, PackedScene> nodes = new()
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{
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{ new MoveNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/MoveNode.tscn") },
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{ new HarvestNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/HarvestNode.tscn") },
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{ new CraftNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/CraftNode.tscn") },
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{ new ExploreNode(), GD.Load<PackedScene>($"res://Prefabs/DSL/ExploreNode.tscn") }
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};
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return nodes;
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}
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public static Dictionary<string, Texture2D> LoadResourceSymbols()
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{
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Dictionary<string, Texture2D> symbols = new()
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{
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{ "Iron ore", GD.Load<Texture2D>($"res://Assets/IronSymbol.png") },
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{ "Tin ore", GD.Load<Texture2D>($"res://Assets/TinSymbol.png") },
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{ "Copper ore", GD.Load<Texture2D>($"res://Assets/CopperSymbol.png") },
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{ "Mushroom", GD.Load<Texture2D>($"res://Assets/MushroomSymbol.png") },
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{ "Spiderweb", GD.Load<Texture2D>($"res://Assets/SpiderwebSymbol.png") },
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};
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return symbols;
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}
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}
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