Files
RuinAdventurer/Scripts/Camera3d.cs
T

41 lines
1.3 KiB
C#

using Godot;
using static GameData;
public partial class Camera3d : Camera3D
{
[Export] public float Speed = 7.5f;
[Export] public float MouseSensitivity = 0.2f;
[Export] public float ScrollStrength = 5.0f;
private Vector2 _mouseDelta;
public override void _Process(double delta)
{
float d = (float)delta;
var rotation = RotationDegrees;
rotation.X = Mathf.Clamp(rotation.X, -90f, 90f);
RotationDegrees = rotation;
_mouseDelta = Vector2.Zero;
Vector3 direction = Vector3.Zero;
if (Input.IsActionPressed("move_forward")&& Position.Z > 0) direction += Transform.Basis.Z;
if (Input.IsActionPressed("move_backward")&& Position.Z < layerSize * 4) direction -= Transform.Basis.Z;
if (Input.IsActionPressed("move_left") && Position.X > 0) direction -= Transform.Basis.X;
if (Input.IsActionPressed("move_right") && Position.X < layerSize * 4) direction += Transform.Basis.X;
if (direction != Vector3.Zero)
{
direction = direction.Normalized() * (Speed + 3 * Mathf.Log(Position.Y) + 1) * d;
Translate(direction);
}
if (Input.IsActionJustPressed("zoom_in") && Position.Y > 10)
Translate(Transform.Basis.Y * ScrollStrength);
if (Input.IsActionJustPressed("zoom_out") && Position.Y < 50)
Translate(-Transform.Basis.Y * ScrollStrength);
}
}