Files
RuinAdventurer/Scripts/DSL/Nodes/MoveNode.cs
T

38 lines
1.1 KiB
C#

using Godot;
public class MoveNode : ProgramNode
{
public Vector3 startPosition;
public Vector3I targetPosition;
public MoveNode()
{
DisplayText = "Move";
}
public override bool Execute(Robot robot)
{
startPosition = robot.Position;
GD.Print(targetPosition);
robot.Position = GameData.map[targetPosition.Y].tiles[targetPosition.X, targetPosition.Z].Position;
if (nextNode != null)
{
return nextNode.Execute(robot);
}
else
{
return true;
}
}
public override void ReadParameters(NodeDisplay display)
{
HBoxContainer valueContainer = display.GetNode<HBoxContainer>("./EditorDisplay/HBoxContainer/");
GD.Print(valueContainer.GetNode<SpinBox>("./CoordinateX").Value);
int posX = (int)valueContainer.GetNode<SpinBox>("./CoordinateX").Value;
int posY = (int)valueContainer.GetNode<SpinBox>("./CoordinateY").Value;
int posZ = (int)valueContainer.GetNode<SpinBox>("./CoordinateZ").Value;
targetPosition = new Vector3I(posX, posY, posZ);
}
}