109 lines
2.5 KiB
C#
109 lines
2.5 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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public partial class CodingWindow : PanelContainer
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{
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[Export] VBoxContainer codeBlocks;
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[Export] VBoxContainer editorWindow;
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[Export] VBoxContainer robotList;
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[Signal]
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public delegate void OnRobotClickedEventHandler(Robot robot);
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[Signal]
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public delegate void OnInformationEventHandler(string title, string text);
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public Dictionary<ProgramNode, PackedScene> DSLNodes;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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DSLNodes = ResourceLoader.LoadDSLNodes();
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GenerateCodingBlocks();
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if (Input.IsActionJustPressed("codingwindow"))
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{
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Visible = !Visible;
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GameData.canMove = !Visible;
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if (Visible)
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{
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ReloadRobots();
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}
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}
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}
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//Move, Harvest, Craft
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public void GenerateCodingBlocks()
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{
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NodeDisplay nodeDisplay;
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foreach (ProgramNode node in DSLNodes.Keys)
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{
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nodeDisplay = DSLNodes[node].Instantiate<NodeDisplay>();
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nodeDisplay.node = node;
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codeBlocks.AddChild(nodeDisplay);
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nodeDisplay.ShowListDisplay();
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nodeDisplay.listDisplay.Pressed += () =>
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{
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NodeDisplay editorDisplay = DSLNodes[node].Instantiate<NodeDisplay>();
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editorDisplay.node = node;
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editorWindow.AddChild(editorDisplay);
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editorDisplay.ShowEditorDisplay();
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};
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}
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}
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public void ReloadRobots()
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{
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foreach (Node node in robotList.GetChildren())
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{
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robotList.RemoveChild(node);
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node.QueueFree();
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}
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Button button;
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foreach (Robot robotObject in GameData.robots)
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{
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button = new Button
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{
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Text = robotObject.Name,
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Name = robotObject.Name
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};
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button.Pressed += () =>
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{
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EmitSignal(SignalName.OnRobotClicked, robotObject);
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};
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robotList.AddChild(button);
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}
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}
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public void ClearWindow()
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{
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foreach (Node node in editorWindow.GetChildren())
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{
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editorWindow.RemoveChild(node);
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node.QueueFree();
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}
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}
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public void CompileProgram()
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{
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string errorMessage = "";
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bool didCompile;
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for (int i = 1; i < editorWindow.GetChildCount(); i++)
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{
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editorWindow.GetChild<NodeDisplay>(i - 1).node.LinkNode(editorWindow.GetChild<NodeDisplay>(i).node);
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}
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ProgramInterpreter interpreter = new ProgramInterpreter(editorWindow.GetChild<NodeDisplay>(0).node);
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didCompile = interpreter.Execute(GameData.robots[0]);
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if (!didCompile)
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{
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EmitSignal(SignalName.OnInformation, "ERROR", "Compilation failed " + errorMessage);
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}
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}
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}
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