Files
RuinAdventurer/Scripts/DSL/Nodes/CraftNode.cs
T

58 lines
1.2 KiB
C#

using Godot;
public class CraftNode : ProgramNode
{
public Item selectedItem;
public int amount;
public CraftNode()
{
DisplayText = "Craft";
}
public override NodeResult Execute(Robot robot, double delta)
{
if (selectedItem == null)
{
lastExecutionMessage = "No Item selected";
return NodeResult.FAILURE;
}
if (amount <= 0)
{
lastExecutionMessage = "Amount has to be at least 1";
return NodeResult.FAILURE;
}
if (!GameData.inventory.CanCraft(selectedItem.data.Inputs, amount))
{
lastExecutionMessage = "Not enough items to craft this";
return NodeResult.FAILURE;
}
switch (selectedItem.Craft(amount, delta))
{
case CraftingResult.FAILED:
lastExecutionMessage = "Not enough space to add item to inventory";
return NodeResult.FAILURE;
case CraftingResult.FINISHED:
return NodeResult.SUCCESS;
}
return NodeResult.RUNNING;
}
public override ProgramNode Duplicate()
{
CraftNode duplicate = new CraftNode()
{
selectedItem = selectedItem,
amount = amount
};
return duplicate;
}
public override string Save()
{
return $"Name: {DisplayText}, Item: {(selectedItem == null ? "Empty" : selectedItem.data.Id)}, Amount: {amount}";
}
}