50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using Godot;
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public class HarvestNode : ProgramNode
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{
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public HarvestNode()
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{
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DisplayText = "Harvest";
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}
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public override NodeResult Execute(Robot robot, double delta)
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{
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Vector3I mapIndex = Pathfinding.GetClosestStartPoint(robot.Position);
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Tile tile = GameData.map[mapIndex.Y].tiles[mapIndex.X, mapIndex.Z];
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if (!tile.containsResource || tile.resource == null)
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{
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lastExecutionMessage = "No resource on this tile";
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return NodeResult.FAILURE;
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}
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if (!tile.resource.CanExtract())
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{
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lastExecutionMessage = "Resource is depleted and not endless or you haven't unlocked it yet";
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return NodeResult.SUCCESS;
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}
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if (!tile.resource.Extract(delta)) return NodeResult.RUNNING;
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SoundManager.PlayMining();
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if (!GameData.inventory.AddItem(new Item { data = tile.resource.item }, 1))
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{
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lastExecutionMessage = "Not enough space";
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return NodeResult.FAILURE;
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}
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lastExecutionMessage = "";
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return NodeResult.SUCCESS;
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}
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public override ProgramNode Duplicate()
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{
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return new HarvestNode();
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}
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public override string Save()
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{
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return $"Name: {DisplayText}";
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}
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}
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