Files
RuinAdventurer/Scripts/DSL/Nodes/HarvestNode.cs
T

50 lines
1.1 KiB
C#

using Godot;
public class HarvestNode : ProgramNode
{
public HarvestNode()
{
DisplayText = "Harvest";
}
public override NodeResult Execute(Robot robot, double delta)
{
Vector3I mapIndex = Pathfinding.GetClosestStartPoint(robot.Position);
Tile tile = GameData.map[mapIndex.Y].tiles[mapIndex.X, mapIndex.Z];
if (!tile.containsResource || tile.resource == null)
{
lastExecutionMessage = "No resource on this tile";
return NodeResult.FAILURE;
}
if (!tile.resource.CanExtract())
{
lastExecutionMessage = "Resource is depleted and not endless or you haven't unlocked it yet";
return NodeResult.SUCCESS;
}
if (!tile.resource.Extract(delta)) return NodeResult.RUNNING;
SoundManager.PlayMining();
if (!GameData.inventory.AddItem(new Item { data = tile.resource.item }, 1))
{
lastExecutionMessage = "Not enough space";
return NodeResult.FAILURE;
}
lastExecutionMessage = "";
return NodeResult.SUCCESS;
}
public override ProgramNode Duplicate()
{
return new HarvestNode();
}
public override string Save()
{
return $"Name: {DisplayText}";
}
}