33 lines
505 B
C#
33 lines
505 B
C#
using Godot;
|
|
|
|
public class UntilNode : ProgramNode
|
|
{
|
|
public UntilNode()
|
|
{
|
|
DisplayText = "Until";
|
|
}
|
|
public override NodeResult Execute(Robot robot, double delta)
|
|
{
|
|
return NodeResult.SUCCESS;
|
|
}
|
|
|
|
public override void ReadParameters(NodeDisplay display)
|
|
{
|
|
}
|
|
|
|
public override ProgramNode Duplicate()
|
|
{
|
|
UntilNode duplicate = new UntilNode();
|
|
return duplicate;
|
|
}
|
|
|
|
public override void Setup(NodeDisplay display)
|
|
{
|
|
}
|
|
|
|
public override string Save()
|
|
{
|
|
return $"Name: {DisplayText}";
|
|
}
|
|
}
|