Files
RuinAdventurer/Scripts/Robot/Robot.cs
T

28 lines
360 B
C#

using System.Threading.Tasks;
using Godot;
public partial class Robot : Node3D
{
public ProgramInterpreter interpreter;
public override void _Ready()
{
}
public override void _Process(double delta)
{
}
public void Move()
{
}
public void OnClicked()
{
GetNode<UIHandler>("/root/Main/CanvasLayer/UIHandler").ShowNamingPopup(this);
}
}