Files
RuinAdventurer/Scripts/UI/DSL/CodingWindow.cs
T

197 lines
4.5 KiB
C#

using Godot;
using System.Collections.Generic;
public partial class CodingWindow : PanelContainer
{
private Robot robot;
[Export] VBoxContainer codeBlocks;
[Export] VBoxContainer editorWindow;
[Export] OptionButton availableScripts;
[Export] LineEdit scriptName;
[Export] LineEdit nameInput;
public Dictionary<ProgramNode, PackedScene> DSLNodes;
public override void _Ready()
{
DSLNodes = ResourceLoader.LoadDSLNodes();
GenerateCodingBlocks();
}
public override void _Notification(int id)
{
if (id == NotificationVisibilityChanged)
{
if (Visible) LoadWindow();
}
}
private void LoadWindow()
{
if (robot == null) return;
nameInput.Text = robot.Name;
SetupScriptOptions();
ClearWindow();
}
private void SetupScriptOptions()
{
availableScripts.Clear();
availableScripts.AddItem("Select script to load...");
List<string> scripts = FileHandler.LoadProgramNames();
scripts.Sort((a, b) => a.CompareTo(b));
foreach (string script in scripts)
{
availableScripts.AddItem(script);
}
}
public void SaveRobotName()
{
if (robot == null) return;
robot.Name = nameInput.Text;
}
public void CloseWindow()
{
Hide();
}
public void GenerateCodingBlocks()
{
NodeDisplay nodeDisplay;
foreach (ProgramNode nodeTemplate in DSLNodes.Keys)
{
nodeDisplay = DSLNodes[nodeTemplate].Instantiate<NodeDisplay>();
nodeDisplay.node = nodeTemplate;
codeBlocks.AddChild(nodeDisplay);
nodeDisplay.ShowListDisplay();
nodeDisplay.listDisplay.Pressed += () =>
{
AddEditorNode(DSLNodes[nodeTemplate], nodeTemplate.Duplicate());
};
}
}
private void AddEditorNode(PackedScene prefab, ProgramNode node)
{
NodeDisplay editorDisplay = prefab.Instantiate<NodeDisplay>();
editorDisplay.node = node;
editorWindow.AddChild(editorDisplay);
editorDisplay.ShowEditorDisplay();
editorDisplay.OnDeleteNode += () =>
{
editorWindow.RemoveChild(editorDisplay);
editorDisplay.QueueFree();
};
editorDisplay.OnMoveNode += (int direction) =>
{
int targetIndex = Mathf.Clamp(
editorDisplay.GetIndex() + direction,
0,
editorWindow.GetChildCount() - 1
);
editorWindow.MoveChild(editorDisplay, targetIndex);
};
}
public void ClearWindow()
{
foreach (Node node in editorWindow.GetChildren())
{
editorWindow.RemoveChild(node);
node.QueueFree();
}
scriptName.Text = "";
}
public void CompileProgram()
{
List<ProgramNode> nodes = new List<ProgramNode>();
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
NodeDisplay nodeDisplay = editorWindow.GetChild<NodeDisplay>(i);
nodeDisplay.node.ReadParameters(nodeDisplay);
nodes.Add(nodeDisplay.node.Duplicate());
if (i != 0)
{
nodes[i - 1].nextNode = nodes[i];
}
if (i > 0)
{
nodes[i].previousNode = nodes[i-1];
}
}
if (robot == null) return;
if (nodes.Count > 0) robot.SetupExecution(nodes);
robot.currentProgram = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
}
public void SetRobot(Robot robot)
{
this.robot = robot;
}
public void LoadProgram(int index)
{
if (index <= 0) return;
ClearWindow();
string scriptContent = FileHandler.LoadProgram(availableScripts.GetItemText(index));
string[] nodes = scriptContent.Split(";");
foreach (string node in nodes)
{
NodeDisplay nodeDisplay = NodeDisplay.Load(node, DSLNodes);
if (nodeDisplay != null)
{
editorWindow.AddChild(nodeDisplay);
nodeDisplay.ShowEditorDisplay();
nodeDisplay.OnDeleteNode += () =>
{
editorWindow.RemoveChild(nodeDisplay);
nodeDisplay.QueueFree();
};
}
}
scriptName.Text = availableScripts.GetItemText(index);
availableScripts.Select(0);
}
public void DeleteProgram()
{
string filename = scriptName.Text;
int selectedIndex = availableScripts.GetSelectedId();
if (selectedIndex > 0)
{
filename = availableScripts.GetItemText(selectedIndex);
}
if (filename.Length <= 0) return;
if (!FileHandler.DeleteProgram(filename)) return;
ClearWindow();
SetupScriptOptions();
}
public void SaveProgram()
{
string result = "";
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
NodeDisplay nodeDisplay = editorWindow.GetChild<NodeDisplay>(i);
nodeDisplay.node.ReadParameters(nodeDisplay);
result += nodeDisplay.node.Save();
result += ";\r\n";
}
if (result.Length <= 0) return;
string filename = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
FileHandler.SaveProgram(filename, result);
SetupScriptOptions();
}
}