Files
RuinAdventurer/Scripts/WorldGeneration/ResourceDistributor.cs
T

21 lines
567 B
C#

using System.Collections.Generic;
using System.Linq;
using Godot;
public class ResourceDistributor
{
public static Dictionary<string, Texture2D> resources = ResourceLoader.LoadResourceSymbols();
public static string GetResource(List<string> current)
{
List<string> diff = resources.Keys.Except(current).ToList();
if (diff.Count <= 0)
{
return resources.Keys.ToList()[GameData.rand.Next(resources.Keys.Count)];
}
else
{
return diff[GameData.rand.Next(diff.Count)];
}
}
}