Files
RuinAdventurer/Scripts/Helpers/GameData.cs
T
2026-04-27 17:46:56 +02:00

22 lines
728 B
C#

using Godot;
public partial class GameData
{
//Current layer the player wants to see
public static int currentLayer = 0;
//The layer that is currently visible
public static int visibleLayer = 0;
//Determines if the player can move the camera or not (Necessary for input and options menu)
public static bool canMove = true;
//--- PLAYER ADJUSTABLE VALUES ---
//Color used in primary objects (e.g. Robots)
public static Color primaryColor = new Color("#276ac2");
//Color used in lights
public static Color lightColor = new Color("#7efff5");
//Amount of layers generated
public static int ruinSize = 10;
//Width+Height of layers
public static int layerSize = 20;
}