22 lines
728 B
C#
22 lines
728 B
C#
using Godot;
|
|
|
|
public partial class GameData
|
|
{
|
|
//Current layer the player wants to see
|
|
public static int currentLayer = 0;
|
|
//The layer that is currently visible
|
|
public static int visibleLayer = 0;
|
|
//Determines if the player can move the camera or not (Necessary for input and options menu)
|
|
public static bool canMove = true;
|
|
//--- PLAYER ADJUSTABLE VALUES ---
|
|
//Color used in primary objects (e.g. Robots)
|
|
public static Color primaryColor = new Color("#276ac2");
|
|
//Color used in lights
|
|
public static Color lightColor = new Color("#7efff5");
|
|
//Amount of layers generated
|
|
public static int ruinSize = 10;
|
|
//Width+Height of layers
|
|
public static int layerSize = 20;
|
|
|
|
}
|