Files
RuinAdventurer/Prefabs/DSL/SacrificeNode.tscn
T
Nicola 8170b700b2 Added final features for this release. Now only polishing (if needed) remains.
Features: Sacrifice-Node, Maintain-Node, Options for screen type, lightcolor and soundvolume, tied in sound effects, game pause when menu is open, visibly open up gate when opening it.
2026-05-10 14:09:14 +02:00

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[gd_scene format=3 uid="uid://bxph44i8mad1i"]
[ext_resource type="Script" uid="uid://b6kxwmuhmruul" path="res://Scripts/UI/DSL/NodeDisplay.cs" id="1_sacrifice"]
[ext_resource type="Texture2D" uid="uid://wq8yc0u0ee33" path="res://Assets/Images/TrashSymbol.png" id="2_trash"]
[node name="Sacrifice" type="PanelContainer" unique_id=442348941 node_paths=PackedStringArray("editorDisplay", "listDisplay")]
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_bottom = 31.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
script = ExtResource("1_sacrifice")
editorDisplay = NodePath("EditorDisplay")
listDisplay = NodePath("ListDisplay")
[node name="EditorDisplay" type="PanelContainer" parent="." unique_id=1064798043]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="EditorDisplay" unique_id=1195324631]
layout_mode = 2
alignment = 1
[node name="Flavour" type="RichTextLabel" parent="EditorDisplay/HBoxContainer" unique_id=1628437503]
layout_mode = 2
size_flags_horizontal = 3
text = "Sacrifice"
fit_content = true
autowrap_mode = 0
horizontal_alignment = 1
vertical_alignment = 1
[node name="TextureButton" type="TextureButton" parent="EditorDisplay/HBoxContainer" unique_id=1813377435]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 0.2
texture_normal = ExtResource("2_trash")
[node name="ListDisplay" type="Button" parent="." unique_id=2140824916]
layout_mode = 2
tooltip_text = "Sacrifices the robot and makes the resource on this tile endless."
text = "Sacrifice"
[connection signal="pressed" from="EditorDisplay/HBoxContainer/TextureButton" to="." method="DeleteNodePressed"]