Files
RuinAdventurer/Scripts/Core/SteamworksHandler.cs
T

39 lines
699 B
C#

using Godot;
using GodotSteam;
public partial class SteamworksHandler : Node
{
[Export] private bool enableSteam = false;
private bool isSteamInitialized = false;
public override void _Ready()
{
if (!enableSteam) return;
SteamInitExStatus status = Steam.SteamInitEx(false).Status;
if (status != 0)
{
GD.Print("Steam not initialized!");
return;
}
GD.Print("Steam initialized!");
GD.Print("User: " + Steam.GetPersonaName());
isSteamInitialized = true;
}
public override void _Process(double delta)
{
if (!isSteamInitialized) return;
Steam.RunCallbacks();
}
public override void _ExitTree()
{
if (!isSteamInitialized) return;
Steam.SteamShutdown();
}
}