Files
RuinAdventurer/Scripts/UI/Robots/RobotList.cs
T

46 lines
961 B
C#

using Godot;
public partial class RobotList : PanelContainer
{
[Export] VBoxContainer robotList;
[Signal]
public delegate void OnRobotJumpToEventHandler(Robot robot);
private PackedScene robotDisplayPrefab;
public override void _Ready()
{
robotDisplayPrefab = ResourceLoader.LoadRobotDisplay();
}
public override void _Notification(int id)
{
if (id == NotificationVisibilityChanged)
{
if (Visible) ReloadRobots();
}
}
public void ReloadRobots()
{
foreach (Node node in robotList.GetChildren())
{
robotList.RemoveChild(node);
node.QueueFree();
}
RobotDisplay display;
foreach (Robot robotObject in GameData.robots)
{
display = robotDisplayPrefab.Instantiate<RobotDisplay>();
display.robot = robotObject;
display.listItem.Text = robotObject.Name;
display.OnRobotJumpTo += (robot) =>
{
EmitSignal(SignalName.OnRobotJumpTo, robot);
Visible = false;
};
robotList.AddChild(display);
}
}
}