Files
RuinAdventurer/Scripts/Helpers/UIHandler.cs
T

95 lines
1.9 KiB
C#

using System;
using System.Diagnostics;
using System.Threading.Tasks;
using Godot;
public partial class UIHandler : Control
{
[Export] CodingWindow codingWindow;
[Export] RobotList robotList;
[Export] Camera3D mainCam;
[Export] Map map;
[Export] RichTextLabel FPS;
[Export] RichTextLabel RAM;
[Export] PanelContainer options;
[Export] Control uiContent;
[Export] PanelContainer menu;
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
robotList.OnRobotJumpTo += (robot) =>
{
mainCam.Position = new Vector3(robot.Position.X, mainCam.Position.Y, robot.Position.Z + 3f);
ShowCodingWindow(robot);
};
if (Input.IsActionJustPressed("map"))
{
map.Visible = !map.Visible;
if (map.Visible)
{
map.ShowMap();
}
}
if (Input.IsActionJustPressed("menu"))
{
HandleMenu();
}
DisplayStats();
}
public void HandleMenu()
{
bool shouldMenuOpen = true;
foreach (PanelContainer element in uiContent.GetChildren())
{
if (element.Visible)
{
element.Visible = false;
shouldMenuOpen = false;
}
}
if (shouldMenuOpen)
{
menu.Visible = true;
}
}
public void ChangeColor(Color color)
{
GameData.lightColor = color;
LightHandler.RedrawLights(color);
}
public void ShowCodingWindow(Robot robot)
{
codingWindow.ShowWindow(robot);
}
public void DisplayStats()
{
FPS.Text = Engine.GetFramesPerSecond().ToString() + " FPS";
double memory = Process.GetCurrentProcess().WorkingSet64 / (1024 * 1024);
string memoryDisplay = memory > 1024 ? Math.Round(memory / 1024, 2).ToString() + " GB" : memory.ToString() + " MB";
RAM.Text = memoryDisplay;
}
public void ShowOptions()
{
options.Visible = true;
}
public void ExitGame()
{
GetTree().ChangeSceneToFile("res://Scenes/MainMenu.tscn");
}
}