80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
using Godot;
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using System;
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public partial class CodingWindow : PanelContainer
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{
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public PackedScene movePrefab;
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public PackedScene craftPrefab;
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public PackedScene harvestPrefab;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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movePrefab = ResourceLoader.LoadMoveNodePrefab();
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craftPrefab = ResourceLoader.LoadCraftNodePrefab();
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harvestPrefab = ResourceLoader.LoadHarvestNodePrefab();
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GenerateCodingBlocks();
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if (Input.IsActionJustPressed("codingwindow"))
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{
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Visible = !Visible;
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GameData.canMove = !Visible;
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if (Visible)
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{
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ReloadRobots();
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}
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}
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}
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//Move, Harvest, Craft
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public void GenerateCodingBlocks()
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{
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VBoxContainer codingBlocks = GetNode<VBoxContainer>("./HBoxContainer/CodeBlocks/VBoxContainer");
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NodeDisplay node = new NodeDisplay();
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MoveNode move = new MoveNode();
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move.editorDisplay = movePrefab;
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node.SetNode(move);
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node.SetupUIElement();
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codingBlocks.AddChild(node);
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node = new NodeDisplay();
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CraftNode craft = new CraftNode();
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craft.editorDisplay = craftPrefab;
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node.SetNode(craft);
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node.SetupUIElement();
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codingBlocks.AddChild(node);
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node = new NodeDisplay();
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HarvestNode harvest = new HarvestNode();
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harvest.editorDisplay = harvestPrefab;
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node.SetNode(harvest);
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node.SetupUIElement();
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codingBlocks.AddChild(node);
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}
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public void ReloadRobots()
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{
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VBoxContainer robotList = GetNode<VBoxContainer>("./HBoxContainer/Robotlist/VBoxContainer");
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foreach(Node node in robotList.GetChildren())
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{
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robotList.RemoveChild(node);
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node.QueueFree();
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}
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PackedScene nodePrefab = ResourceLoader.LoadProgramNodePrefab();
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Control robot;
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foreach (Robot robotObject in GameData.robots)
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{
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robot = nodePrefab.Instantiate<Control>();
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robot.GetNode<RichTextLabel>("./Node/NodeContainer/NodeText").Text = robotObject.Position.ToString();
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GetNode<VBoxContainer>("./HBoxContainer/Robotlist/VBoxContainer").AddChild(robot);
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}
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}
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}
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