Files
RuinAdventurer/Scripts/UI/DSL/CodingWindow.cs
T
2026-05-14 09:58:35 +02:00

521 lines
14 KiB
C#

using Godot;
using Godot.Collections;
using System.Collections.Generic;
public partial class CodingWindow : PanelContainer
{
private Robot robot;
[Export] VBoxContainer codeBlocks;
[Export] GraphEdit editorWindow;
[Export] OptionButton availableScripts;
[Export] LineEdit scriptName;
[Export] LineEdit nameInput;
public System.Collections.Generic.Dictionary<ProgramNode, PackedScene> DSLNodes;
private System.Collections.Generic.Dictionary<StringName, ProgramNode> availableNodes;
private class ScriptConnection
{
public string FromNodeId;
public int FromPort;
public string ToNodeId;
public int ToPort;
}
public override void _Ready()
{
DSLNodes = ResourceLoader.LoadDSLNodes();
GenerateCodingBlocks();
}
public override void _Notification(int id)
{
if (id == NotificationVisibilityChanged)
{
if (Visible) LoadWindow();
}
}
private void LoadWindow()
{
if (robot == null) return;
nameInput.Text = robot.Name;
SetupScriptOptions();
ClearWindow();
LoadTemporaryProgram();
}
private void SetupScriptOptions()
{
availableScripts.Clear();
availableScripts.AddItem("Select script to load...");
List<string> scripts = FileHandler.LoadProgramNames();
scripts.Sort((a, b) => a.CompareTo(b));
foreach (string script in scripts)
{
availableScripts.AddItem(script);
}
}
public void SaveRobotName()
{
if (robot == null) return;
robot.Name = nameInput.Text;
}
public void CloseWindow()
{
Hide();
}
public void GenerateCodingBlocks()
{
Button nodeListButton;
foreach (ProgramNode nodeTemplate in DSLNodes.Keys)
{
nodeListButton = new Button
{
Name = nodeTemplate.DisplayText,
Text = nodeTemplate.DisplayText
};
nodeListButton.Pressed += () =>
{
AddEditorNode(nodeTemplate);
};
codeBlocks.AddChild(nodeListButton);
}
}
private void AddEditorNode(ProgramNode node)
{
NodeDisplay editorDisplay = DSLNodes[node].Instantiate<NodeDisplay>();
editorDisplay.PositionOffset = (editorWindow.ScrollOffset + editorWindow.Size / 2) / editorWindow.Zoom - editorDisplay.Size / 2;
editorWindow.AddChild(editorDisplay);
RegisterEditorNode(editorDisplay);
}
private void MoveNodeToVisibleGraphCenter(NodeDisplay nodeDisplay)
{
Vector2 visibleCenter = editorWindow.ScrollOffset
+ editorWindow.Size / (2f * editorWindow.Zoom);
nodeDisplay.PositionOffset = visibleCenter - nodeDisplay.Size / (2f * editorWindow.Zoom);
}
private void RegisterEditorNode(NodeDisplay editorDisplay)
{
editorDisplay.OnDeleteNode += () =>
{
editorWindow.RemoveChild(editorDisplay);
editorDisplay.QueueFree();
};
}
public void ClearWindow()
{
foreach (Dictionary connection in editorWindow.GetConnectionList())
{
editorWindow.DisconnectNode(
connection["from_node"].AsStringName(),
(int)connection["from_port"],
connection["to_node"].AsStringName(),
(int)connection["to_port"]
);
}
foreach (Node child in editorWindow.GetChildren())
{
if (child is GraphNode)
{
editorWindow.RemoveChild(child);
child.QueueFree();
}
}
scriptName.Text = "";
}
public void CompileProgram()
{
if (robot == null) return;
NodeDisplay startNode = FindStartNode();
if (startNode == null)
{
robot.StopExecution("(FAILED) Script needs exactly one Start node");
return;
}
BuildAvailableNodeLookup();
List<ProgramNode> nodes = BuildScriptOrder(
startNode,
new List<ProgramNode>(),
new HashSet<StringName>()
);
if (nodes.Count > 0) robot.SetupExecution(nodes);
robot.currentProgram = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
}
private void BuildAvailableNodeLookup()
{
availableNodes = new System.Collections.Generic.Dictionary<StringName, ProgramNode>();
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
NodeDisplay nodeDisplay = editorWindow.GetChild(i) as NodeDisplay;
if (nodeDisplay == null) continue;
nodeDisplay.ReadParameters();
availableNodes.Add(nodeDisplay.Name, nodeDisplay.node);
}
}
private List<ProgramNode> BuildScriptOrder(
NodeDisplay node,
List<ProgramNode> program,
HashSet<StringName> visitedNodes
)
{
if (node == null) return program;
if (visitedNodes.Contains(node.Name)) return program;
visitedNodes.Add(node.Name);
program.Add(node.node);
if (editorWindow.GetConnectionListFromNode(node.Name).Count <= 0) return program;
List<Dictionary> nextConnections = CheckNodeConnections(node);
if (nextConnections.Count <= 0) return program;
node.node.SetNextNode(nextConnections, availableNodes);
foreach (Dictionary connection in nextConnections)
{
NodeDisplay nextNode = editorWindow.GetNodeOrNull<NodeDisplay>(
new NodePath(connection["to_node"].AsStringName())
);
program = BuildScriptOrder(
nextNode,
program,
visitedNodes
);
}
return program;
}
private List<Dictionary> CheckNodeConnections(NodeDisplay node)
{
List<Dictionary> result = new List<Dictionary>();
Array<Dictionary> connections = editorWindow.GetConnectionListFromNode(node.Name);
for (int i = 0; i < connections.Count; i++)
{
if (connections[i]["from_node"].AsStringName() == node.Name)
{
result.Add(connections[i]);
}
}
return result;
}
private NodeDisplay FindStartNode()
{
NodeDisplay startNode = null;
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
NodeDisplay nodeDisplay = editorWindow.GetChild(i) as NodeDisplay;
if (nodeDisplay == null) continue;
if (nodeDisplay.node is not StartNode) continue;
if (startNode != null) return null;
startNode = nodeDisplay;
}
return startNode;
}
public void SetRobot(Robot robot)
{
this.robot = robot;
}
public void LoadProgram(int index)
{
if (index <= 0) return;
ClearWindow();
string scriptContent = FileHandler.LoadProgram(availableScripts.GetItemText(index));
LoadStructuredProgram(scriptContent);
scriptName.Text = availableScripts.GetItemText(index);
availableScripts.Select(0);
}
private void LoadStructuredProgram(string scriptContent)
{
Variant parsedScript = Json.ParseString(scriptContent);
if (parsedScript.VariantType != Variant.Type.Dictionary) return;
Dictionary scriptData = parsedScript.AsGodotDictionary();
if (!scriptData.ContainsKey("Nodes")) return;
System.Collections.Generic.Dictionary<string, NodeDisplay> loadedNodes =
new System.Collections.Generic.Dictionary<string, NodeDisplay>();
Array nodes = scriptData["Nodes"].AsGodotArray();
for (int i = 0; i < nodes.Count; i++)
{
Dictionary nodeData = nodes[i].AsGodotDictionary();
NodeDisplay nodeDisplay = LoadStructuredNode(nodeData);
if (nodeDisplay == null) continue;
editorWindow.AddChild(nodeDisplay);
RegisterEditorNode(nodeDisplay);
RegisterLoadedNode(nodeData, nodeDisplay, loadedNodes);
}
LoadStructuredConnections(scriptData, loadedNodes);
}
private void RegisterLoadedNode(
Dictionary nodeData,
NodeDisplay nodeDisplay,
System.Collections.Generic.Dictionary<string, NodeDisplay> loadedNodes
)
{
string nodeId = nodeDisplay.Name.ToString();
if (nodeData.ContainsKey("Id"))
{
nodeId = nodeData["Id"].AsString();
}
if (!loadedNodes.ContainsKey(nodeId))
{
loadedNodes.Add(nodeId, nodeDisplay);
}
}
private NodeDisplay LoadStructuredNode(Dictionary nodeData)
{
if (!nodeData.ContainsKey("Type")) return null;
if (!nodeData.ContainsKey("Content")) return null;
string type = nodeData["Type"].AsString();
string content = nodeData["Content"].AsString();
NodeDisplay nodeDisplay = NodeDisplay.Load(type, content, DSLNodes);
if (nodeDisplay == null) return null;
if (nodeData.ContainsKey("Id"))
{
nodeDisplay.Name = nodeData["Id"].AsString();
}
if (nodeData.ContainsKey("PositionX") && nodeData.ContainsKey("PositionY"))
{
float positionX = (float)nodeData["PositionX"].AsDouble();
float positionY = (float)nodeData["PositionY"].AsDouble();
nodeDisplay.PositionOffset = new Vector2(positionX, positionY);
}
return nodeDisplay;
}
private void LoadStructuredConnections(
Dictionary scriptData,
System.Collections.Generic.Dictionary<string, NodeDisplay> loadedNodes
)
{
if (!scriptData.ContainsKey("Connections")) return;
Array connectionData = scriptData["Connections"].AsGodotArray();
for (int i = 0; i < connectionData.Count; i++)
{
Dictionary savedConnection = connectionData[i].AsGodotDictionary();
if (!savedConnection.ContainsKey("From")) continue;
if (!savedConnection.ContainsKey("To")) continue;
if (!savedConnection.ContainsKey("FromPort")) continue;
if (!savedConnection.ContainsKey("ToPort")) continue;
ScriptConnection connection = new ScriptConnection
{
FromNodeId = savedConnection["From"].AsString(),
FromPort = savedConnection["FromPort"].AsInt32(),
ToNodeId = savedConnection["To"].AsString(),
ToPort = savedConnection["ToPort"].AsInt32()
};
if (!loadedNodes.ContainsKey(connection.FromNodeId)) continue;
if (!loadedNodes.ContainsKey(connection.ToNodeId)) continue;
NodeDisplay fromDisplay = loadedNodes[connection.FromNodeId];
NodeDisplay toDisplay = loadedNodes[connection.ToNodeId];
if (ConnectionExists(fromDisplay.Name, connection.FromPort, toDisplay.Name, connection.ToPort)) continue;
editorWindow.ConnectNode(
fromDisplay.Name,
connection.FromPort,
toDisplay.Name,
connection.ToPort
);
}
}
private bool ConnectionExists(StringName fromNode, int fromPort, StringName toNode, int toPort)
{
foreach (Dictionary connection in editorWindow.GetConnectionList())
{
if (connection["from_node"].AsStringName() != fromNode) continue;
if ((int)connection["from_port"] != fromPort) continue;
if (connection["to_node"].AsStringName() != toNode) continue;
if ((int)connection["to_port"] != toPort) continue;
return true;
}
return false;
}
public void LoadTemporaryProgram()
{
if (robot == null) return;
if (robot.currentNode == null) return;
System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay> loadedNodes =
new System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay>();
LoadTemporaryNode(robot.currentNode, loadedNodes);
scriptName.Text = robot.currentProgram ?? "";
}
private NodeDisplay LoadTemporaryNode(
ProgramNode programNode,
System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay> loadedNodes
)
{
if (programNode == null) return null;
if (loadedNodes.ContainsKey(programNode)) return loadedNodes[programNode];
NodeDisplay nodeDisplay = NodeDisplay.Load(
programNode.DisplayText,
programNode.Save(),
DSLNodes
);
if (nodeDisplay == null) return null;
editorWindow.AddChild(nodeDisplay);
RegisterEditorNode(nodeDisplay);
loadedNodes.Add(programNode, nodeDisplay);
ConnectTemporaryNode(nodeDisplay, 0, programNode.nextNode, loadedNodes);
ConnectTemporaryNode(nodeDisplay, 1, programNode.NegativeNode, loadedNodes);
return nodeDisplay;
}
private void ConnectTemporaryNode(
NodeDisplay fromDisplay,
int fromPort,
ProgramNode targetNode,
System.Collections.Generic.Dictionary<ProgramNode, NodeDisplay> loadedNodes
)
{
NodeDisplay toDisplay = LoadTemporaryNode(targetNode, loadedNodes);
if (toDisplay == null) return;
ScriptConnection connection = new ScriptConnection
{
FromNodeId = fromDisplay.Name.ToString(),
FromPort = fromPort,
ToNodeId = toDisplay.Name.ToString(),
ToPort = 0
};
if (ConnectionExists(fromDisplay.Name, connection.FromPort, toDisplay.Name, connection.ToPort)) return;
editorWindow.ConnectNode(
fromDisplay.Name,
connection.FromPort,
toDisplay.Name,
connection.ToPort
);
}
public void DeleteProgram()
{
string filename = scriptName.Text;
int selectedIndex = availableScripts.GetSelectedId();
if (selectedIndex > 0)
{
filename = availableScripts.GetItemText(selectedIndex);
}
if (filename.Length <= 0) return;
if (!FileHandler.DeleteProgram(filename)) return;
ClearWindow();
SetupScriptOptions();
}
public void SaveProgram()
{
Array<Dictionary> savedNodes = BuildSavedNodes();
if (savedNodes.Count <= 0) return;
Dictionary scriptData = new Dictionary();
scriptData["Nodes"] = savedNodes;
scriptData["Connections"] = BuildSavedConnections();
string result = Json.Stringify(scriptData);
if (result.Length <= 0) return;
string filename = scriptName.Text.Length <= 0 ? $"Script{availableScripts.ItemCount}" : scriptName.Text;
FileHandler.SaveProgram(filename, result);
SetupScriptOptions();
}
private Array<Dictionary> BuildSavedNodes()
{
Array<Dictionary> savedNodes = new Array<Dictionary>();
for (int i = 0; i < editorWindow.GetChildCount(); i++)
{
NodeDisplay nodeDisplay = editorWindow.GetChild(i) as NodeDisplay;
if (nodeDisplay == null) continue;
nodeDisplay.ReadParameters();
Dictionary savedNode = new Dictionary();
savedNode["Id"] = nodeDisplay.Name.ToString();
savedNode["Type"] = nodeDisplay.node.DisplayText.ToLower();
savedNode["Content"] = nodeDisplay.node.Save();
savedNode["PositionX"] = nodeDisplay.PositionOffset.X;
savedNode["PositionY"] = nodeDisplay.PositionOffset.Y;
savedNodes.Add(savedNode);
}
return savedNodes;
}
private Array<Dictionary> BuildSavedConnections()
{
Array<Dictionary> savedConnections = new Array<Dictionary>();
foreach (Dictionary connection in editorWindow.GetConnectionList())
{
Dictionary savedConnection = new Dictionary();
savedConnection["From"] = connection["from_node"].AsStringName().ToString();
savedConnection["FromPort"] = (int)connection["from_port"];
savedConnection["To"] = connection["to_node"].AsStringName().ToString();
savedConnection["ToPort"] = (int)connection["to_port"];
savedConnections.Add(savedConnection);
}
return savedConnections;
}
public void OnNodeConnect(StringName from, int fromPort, StringName to, int toPort)
{
if (to == from) return;
foreach (Dictionary connection in editorWindow.GetConnectionList())
{
if (connection["from_node"].AsStringName() == from && (int)connection["from_port"] == fromPort) return;
}
editorWindow.ConnectNode(from, fromPort, to, toPort);
}
public void OnNodeDisconnect(StringName from, int fromPort, StringName to, int toPort)
{
editorWindow.DisconnectNode(from, fromPort, to, toPort);
}
}