Files
RuinAdventurer/Scripts/DSL/Nodes/CraftNode.cs
T

87 lines
2.1 KiB
C#

using Godot;
public class CraftNode : ProgramNode
{
public Item selectedItem;
public int amount;
public CraftNode()
{
DisplayText = "Craft";
TooltipText = "Crafts the selected item the selected amount of times by consuming the required ingredients from the shared inventory.";
}
public override NodeResult Execute(Robot robot, double delta)
{
if (selectedItem == null)
{
lastExecutionMessage = "No Item selected";
return NodeResult.FAILURE;
}
if (amount <= 0)
{
lastExecutionMessage = "Amount has to be at least 1";
return NodeResult.FAILURE;
}
if (!GameData.inventory.CanCraft(selectedItem.data.Inputs, amount))
{
lastExecutionMessage = "Not enough items to craft this";
return NodeResult.FAILURE;
}
switch (selectedItem.Craft(amount, delta))
{
case CraftingResult.FAILED:
lastExecutionMessage = "Not enough space to add item to inventory";
return NodeResult.FAILURE;
case CraftingResult.FINISHED:
return NodeResult.SUCCESS;
}
return NodeResult.RUNNING;
}
public override ProgramNode Duplicate()
{
CraftNode duplicate = new CraftNode()
{
selectedItem = selectedItem,
amount = amount
};
return duplicate;
}
public override string Save()
{
return $"Name: {DisplayText}, Item: {(selectedItem == null ? "Empty" : selectedItem.data.Id)}, Amount: {amount}";
}
public override NodeSaveData CreateSaveData()
{
NodeSaveData saveData = base.CreateSaveData();
saveData.ItemId = selectedItem?.data.Id;
saveData.Amount = amount;
if (selectedItem != null)
{
saveData.ElapsedCraftTime = selectedItem.elapsedCraftTime;
saveData.AmountCrafted = selectedItem.amountCrafted;
}
return saveData;
}
public override void Load(NodeSaveData saveData)
{
base.Load(saveData);
amount = saveData.Amount;
if (string.IsNullOrEmpty(saveData.ItemId)) return;
if (!GameData.availableItems.ContainsKey(saveData.ItemId)) return;
selectedItem = new Item
{
data = GameData.availableItems[saveData.ItemId],
elapsedCraftTime = saveData.ElapsedCraftTime,
amountCrafted = saveData.AmountCrafted
};
}
}