Files
RuinAdventurer/Scripts/CodingWindow.cs
T

35 lines
1.2 KiB
C#

using Godot;
using System;
public partial class CodingWindow : PanelContainer
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
GenerateCodingBlocks();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("codingwindow")) Visible = !Visible;
}
//Move, Harvest, Craft
public void GenerateCodingBlocks()
{
PackedScene nodePrefab = ResourceLoader.LoadProgramNodePrefab();
Control node1 = nodePrefab.Instantiate<Control>();
node1.GetNode<RichTextLabel>("./Node/NodeContainer/NodeText").Text = "Move";
GetNode<VBoxContainer>("./HBoxContainer/CodeBlocks/VBoxContainer").AddChild(node1);
Control node2 = nodePrefab.Instantiate<Control>();
node2.GetNode<RichTextLabel>("./Node/NodeContainer/NodeText").Text = "Harvest";
GetNode<VBoxContainer>("./HBoxContainer/CodeBlocks/VBoxContainer").AddChild(node2);
Control node3 = nodePrefab.Instantiate<Control>();
node3.GetNode<RichTextLabel>("./Node/NodeContainer/NodeText").Text = "Craft";
GetNode<VBoxContainer>("./HBoxContainer/CodeBlocks/VBoxContainer").AddChild(node3);
}
}